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https://w.atwiki.jp/nicoratch/pages/811.html
概要 スクラッチ機能と9種のエフェクターを備えたシンプル設計のスクラッチCDプレーヤー。 AMERICAN AUDIOのミキサーとなら、フェーダーを入れただけで曲をスタートできるQ-START再生も可能。 スペック表 Specifications Plays MP3, WAV*, CD CD-R discs Includes SD Card and USB inputs for additional music playback sources (such as SD, SDHC, USB Hard Drives MP3 players) New improved Database Builder for USB Drives Sort your music by Title, Artist, Album or Genre in alphabetical order (ID3 tag info) Midi software compatible via USB (Control up to 8 MIDI channels at once) Display shows track titles and artist from ID tags when played Advanced cueing with track searching by frame (not by each second) Quick MP3/CD recognition Track and Folder Search Advanced Track Search Search for a new track while one is playing PowerTouch advanced digital scratching (with adjustable sensitivity) 2 Scratching modes Digital Scratch mode, Beat Juggle mode Tempo Lock Instant Start 9 On-board FX Scratch, Filter, Echo, Trans, Skid, Phase, Flanger, Pan, Bop 6-inch (150mm) Jog Wheel with LED Cue marker and adjustable LED effects 3 mode Jog Wheel Normal, Scratch, and Auto Cue Scratch (Great for Beat Juggling) Time Ratio adjustment for digital FX FX sync adjustment Red LED Visual marker display Reference point to view where the disc is playing Digital BPM Counter keeps digital FX in sync with music TAP Button for manual BPM Anti Shock (10 sec.) Smart loop Automatically measures your loop Fader Q-Start Independently adjustable Pitch Bend (up to 100%) Sleep Mode (Adjustable in increments of 5 min - up to 120 minutes) 3 Flash Start Buttons with (5 second sample each button) Recall memory of Q-Start and samples Store up to 1500 cue points Digital Output (S/PDIF) Headphone jack on rear with volume control Slot load CD drive Flip Flop - Relay playback between two Radius 3000 CD/MP3 Players Built-in MIDI output and input remapping Change device name (Radius 3000 A-H) for easy set-up Link Mode Gives the user the ability to plug in a USB Hard Drive into one Radius 3000 yet operate it from additional USB linked Radius 3000 players (up to additional 2 units) Dimensions (LxWxH) 265x356x106 mm Weight 3.6 kgs Supports most WAV files (PCM 1411 Kbps). May not be compatible with 1411.2 Kbps WAV files. Specifications subject to change without notice. RADIUS 3000 http //www.americandj.eu/en/radius-3000.html
https://w.atwiki.jp/ocw_reading/pages/16.html
■Wikipedia オープンコースウェア http //ja.wikipedia.org/wiki/%E3%82%AA%E3%83%BC%E3%83%97%E3%83%B3%E3%82%B3%E3%83%BC%E3%82%B9%E3%82%A6%E3%82%A7%E3%82%A2 ■海外のOCW Massachusetts Institute of Technology (MIT) http //ocw.mit.edu/ Carnegie Mellon University (CMU) http //www.cmu.edu/oli/ CORE (中国のOCW) http //www.core.org.cn/en/index.htm ■日本のOCW 慶応大学 http //ocw.dmc.keio.ac.jp 早稲田大学 http //www.waseda.jp/ocw/ 東京大学 http //ocw.u-tokyo.ac.jp/ 京都大学 http //ocw.kyoto-u.ac.jp 大阪大学 http //ocw.osaka-u.ac.jp/index.php 東京工業大学 http //www.ocw.titech.ac.jp 名古屋大学 http //ocw.nagoya-u.jp/ 日本オープンコースウェア・コンソーシアム http //www.jocw.jp/ メディア教育開発センター http //nime-glad.nime.ac.jp/program/search/department_search.php?nimecontentsid=05000000000000 ■OpenCourseWareではないが勉強になるもの UC Berkeley on Google Video http //video.google.com/ucberkeley.html UC Berkeley on YouTube http //youtube.com/ucberkeley Stanford on iTunes http //itunes.stanford.edu/ arXiv.org, Cornell University Library http //arxiv.org/ MIT World (OCWとは別) http //mitworld.mit.edu/video_index.php London School of Economics and Political Science (LSE) Public Lectures and Events http //www.lse.ac.uk/collections/LSEPublicLecturesAndEvents/eventsTranscripts.htm Princeton University WebMedia Lectures http //www.princeton.edu/WebMedia/lectures/ NASA Institute for Advanced Concepts http //www.niac.usra.edu/studies/studies.jsp ResearchChannel http //www.researchchannel.org/program/stitles.asp The Vega Science http //www.vega.org.uk/series/bysubject/index.php Connexions http //cnx.org/content/ Wikiversity http //en.wikibooks.org/wiki/Wikiversity Edge http //www.edge.org/ Mathematics Archives Lessons and Tutorials http //archives.math.utk.edu/tutorials.html ActionBioscience_org - examines bioscience issues http //www.actionbioscience.org/ Directory of Open Access Journals http //www.doaj.org/ ■参考 http //www.metafilter.com/mefi/49433 http //howtosplitanatom.com/news/7-universities-offering-free-courses-online/ http //www.collegedegree.com/library/college-life/the_ultimate_guide_to_using_open_courseware today s visitor: - total visitor: -
https://w.atwiki.jp/marketresearch/pages/31.html
Location-based Services Market Scope The global Location-based Services market size is expected to register an exponential CAGR valued at USD in 2032, is the very large growth connectivity across the globe in today’s modern society, with rising applications on the Location-based Services and future technological innovations Location-based Services technology is expected to provide high-speed services, a new generation of applications, services, and business opportunities that have not been seen before. The increasing demand for connected devices has been the major factor that drives the growth in the global Location-based Services market. However, various governments across the globe have implemented strict regulations. Future technological advancements due to Location-based Services market Size are expected to provide huge opportunities for the growth of Location-based Services Market Business. Sample Copy of This Report https //www.quincemarketinsights.com/request-sample-69586?utm_source=openpr/pranali Location-based Services Market Top Competitive Players The Location-based Services Market has major key players such as the examination likewise distinguishes and investigations significant business systems utilized by these fundamental Location-based Services market players, like A portion of the primary contenders ruling the worldwide Location-based Services market Key Players Alcatel-Lucent SA, Apple, Inc., AT T Inc., Bharti Airtel, LTD., Cisco Systems, Inc., Google Inc., HERE, International Business Machines Corporation, Microsoft Corporation, Oracle Corporation, and Qualcomm Inc. Location-based Services Market Segmentation The global Location-based Services Market has an estimation of USD to grow its market size at the end of 2023 expect to CAGR Value 2032 The global Location-based Services market segmentation based on the By type, application, By Component By end-user, and region. The software segment was expected to show significant market growth in the global Location-based Services market in 2023. However, in terms of market revenue, the segment is estimated to dominate the market share in 2032. Segmentation By Component (Hardware, Software, and Services), By Technology (GPS, Assisted GPS (A-GPS), Enhanced GPS (E-GPS), Enhanced Observed Time Difference, Observed Time Difference, Cell ID, Wi-Fi, and Others), By Application (Location-based Advertising, Business Intelligence Analytics, Fleet Management, Mapping Navigation, Local Search Information, Social Networking Entertainment, Proximity Marketing, Asset Tracking, and Others), and By Industry Vertical (Transportation Logistics, Manufacturing, Government Public Utilities, Retail, Healthcare Life Sciences, Media Entertainment, IT Telecom, BFSI, Hospitality, and Others) Location-based Services Market Regional Analysis The geographic analysis of the Location-based Services market has been conducted for generally utilized because of innovation arrangement. Tech goliaths Europe, Asia Pacific, North America, Africa, South America, and Middle East, and it is expected to register strong growth during the forecast period 2032. North America is the most significant revenue contributor to the global Location-based Services infrastructures in terms of research development in Location-based Services market technology, design/ deployment, and the presence of key market players. The region is well known for its high adoption rate of new advanced technologies, including the Research wearable technology. A reliable and fast connectivity required for these technologies is expected to be addressed by Location-based Services . In North America, with Location-based Services market to deliver many years of value to consumers and enterprises in the foreseeable future, various projects such as Next Generation activities are primarily cantered around academia with additional efforts from agencies of the US government and (Standard Developing Organizations). These entities, through public-private partnerships, are actively engaging in scientific and applied research in emerging technologies. Therefore, North America is expected to maintain its leadership in new technologies that will underpin Location-based Services Market technology. North American market has been segmented into the US, Canada, and Mexico. justifying support for digital transformation research and development, Infrastructure and manufacturing and widespread government-agency adoption of Location-based Services and Location-based Services applications. •North America (United States, Canada and Mexico) •Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia) •South America (Brazil, Argentina) •Europe (Germany, France, United Kingdom, Russia and Italy) •Middle East Africa (UAE, Egypt, Saudi Arabia, and South Africa) Make an Enquiry for purchasing this Report @ https //www.quincemarketinsights.com/enquiry-before-buying/enquiry-before-buying-69586?utm_source=openpr/pranali Drivers •In this Exploration, the rising acknowledgment of Location-based Services by purchasers is making these suppliers to offer more imaginative however secure stage for money related exchanges to their clients Location-based Services Market Growth Factors •Expanding interest for and security in Location-based Services. •Developing mindfulness about the advantages of Location-based Services Market observation frameworks. •The multiplication of cutting-edge innovations and highlights Location-based Services Market •Rising number of street mishaps and fatalities across the globe. •Developing interest for associated Location-based Services Years considered for this report •Historical year – 2019-2020 •Base year – 2021 •Estimated Year -2022 •Forecast period – 2023 to 2032 FAQ •What will be the growth rate of the Location-based Services market? •What are the important factors that drive the market share of the global Location-based Services market? •What are the key factors dividing the market size of the Global Location-based Services market? •Who are the top manufacturers in the Location-based Services market? •What are the major market opportunities, challenges, and threats faced by the Location-based Services market? •Who are the leading distributors, traders, and dealers of the Location-based Services market? •What are the sales, price, and revenue analyses of the top manufacturers of the Location-based Services market? •What is the impact of covid-19 on the Global Location-based Services market? •How the market has been segmented in this market research report? About Us QMI has the most comprehensive collection of market research products and services available on the web. We deliver reports from virtually all major publications and refresh our list regularly to provide you with immediate online access to the world’s most extensive and up-to-date archive of professional insights into global markets, companies, goods, and patterns. Contact us Quince Market Insights Phone +1 208 405 2835 Email sales@quincemarketinsights.com Website https //www.quincemarketinsights.com/
https://w.atwiki.jp/demo/pages/32.html
Achievement Unlocked 2 サイトURL http //armorgames.com/play/6561/achievement-unlocked-2 概要 Achievement Unlockedの続編。今作では業績が100個から250個に大幅に増加した。 操作方法 キー 機能 十字キーWASD 象の移動 スペース お菓子を射出する Achievement一覧 翻訳元英語版:http //armorgames.com/guide/achievement-unlocked-2-walkthrough ナンバー 名前 解除条件 1 Hello Again ゲームを開始する 2 Playtastic PLAYボタンを見つける 3 Crossroads メインメニューを見つける 4 Mission Accepted ゲームを開始する 5 Tiles Loaded レベルをロードする 6 Home Sweet Home Homeフロアを見つける 7 First Floor フロア1に入る 8 Second Floor フロア2に入る 9 Third Floor フロア3に入る 10 Fourth Floor フロア4に入る 11 Fifth Floor フロア5に入る 12 Cataclysm 屋外へ出る 13 Storefront 店フロアを見つける 14 Thrifty 店フロアの部屋2を見つける 15 Windowshopper 店フロアの部屋3を見つける 16 Shopper 店フロアの部屋4を見つける 17 Big Spender 店フロアの部屋5を見つける 18 Shopaholic 店フロアの部屋を全て見つける 19 Navigationer 全てのフロアを見つける 20 Just Gave In 最初のレベルパックを買う 21 Add-on-tastic 第二のレベルパックを買う 22 Deluxe Edition 第三のレベルパックを買う 23 Gold Edition 第四のレベルパックを買う 24 Platinum Edition 第五のレベルパックを買う 25 Charge It! 全てのレベルパックを買う 26 Wallet Burn Purchaseボタンを押す 27 No Refunds 購入済みのPurchaseボタンを押す 28 Panicked Shopper 店フロアでPanicボタンを押す 29 Home Emergency HomeフロアでPanicボタンを押す 30 Panic Attack Panicボタンを10回押す 31 Thirsty 水を飲む 32 Save the Whales 水を全部飲む 33 Wheel and Deal ハムスターの回し車の中でジャンプする 34 Full Speed Ahead! 回し車を最高速度にする 35 Two Trick Pony 回し車を両方向に走らせる 36 One... 回し車の上部に1度に1回行く(回転させた後にその場でストップする) 37 Two... 回し車の上部に1度に2回行く 38 Three... 回し車の上部に1度に3回行く 39 Four... 回し車の上部に1度に4回行く 40 Five! 回し車の上部に1度に5回行く 41 Dismount! 回し車から飛び降りる 42 Teleport! 転送パネルを使用する 43 Beam Me Up 全ての転送パネルから出入する 44 Freefall Forever 下方向への転送ループに入る 45 Falling Up 上方向への転送ループに入る 46 Corpse Loop 死体を転送ループに入れる 47 Reenter 同じ転送パネルに2回入る 48 You Might As Well ジャンプして落ちる 49 Bouncy 10回ジャンプする 50 Flouncy 50回ジャンプする 51 Trouncy 100回ジャンプする 52 Pouncy 250回ジャンプする 53 Full Jump 大ジャンプをする 54 No Double Jumping 2段ジャンプに挑戦する 55 See Ya 死亡する 56 Subtle Movement 画面を少しだけ横切る 57 Panic Attack Panicボタンを押す 58 Midflight Deceased 空気の川でPanicボタンを押す 59 Multideath 10回死亡する 60 MegaDeath 50回死亡する 61 GigaDeath 100回死亡する 62 Impaler トゲで死亡する 63 Stalagmite 上向きのトゲで死亡する 64 Stalactite 下向きのトゲで死亡する 65 Staleftmite 左向きのトゲで死亡する 66 Starightcite 右向きのトゲで死亡する 67 I Love You Spike 同じトゲで10回死亡する 68 Pink トゲをピンク色にする 69 First Floor Pink フロア1のトゲを全てピンク色にする 70 Second Floor Pink フロア2のトゲを全てピンク色にする 71 Third Floor Pink フロア3のトゲを全てピンク色にする 72 Fourth Floor Pink フロア4のトゲを全てピンク色にする 73 Fifth Floor Pink フロア5のトゲを全てピンク色にする 74 Pinky Swear 全てのトゲの半分をピンク色にする 75 Pinky Promise 全てのトゲをピンク色にする 76 WASD WASDキーで象を操作する 77 Arrow Keys 矢印キーで象を操作する 78 Colour My Tile タイルを塗り替える 79 100 Pretty Tiles 1つの部屋で100枚タイルを塗り替える 80 First Floor Painted フロア1で100枚タイルを塗り替える 81 Second Floor Painted フロア2で100枚タイルを塗り替える 82 Third Floor Painted フロア3で100枚タイルを塗り替える 83 Fourth Floor Painted フロア4で100枚タイルを塗り替える 84 Fifth Floor Painted フロア5で100枚タイルを塗り替える 85 Coloured 50 タイルを50枚塗り替える 86 Coloured 100 タイルを100枚塗り替える 87 Coloured 150 タイルを150枚塗り替える 88 Coloured 250 タイルを250枚塗り替える 89 Repainted 500 タイルを500枚塗り替える 90 Launcher 加速パネルに触る 91 Launcher Cleaner フロア1の加速パネルを全て通過する 92 Launcher Scrubber フロア2の加速パネルを全て通過する 93 Launcher Polisher フロア3の加速パネルを全て通過する 94 Launcher Rinser フロア4の加速パネルを全て通過する 95 Launcher Washer フロア5の加速パネルを全て通過する 96 Launcher Powerwasher 全ての加速パネルを通過する 97 Look, a Penny! コインを見つける 98 Pennybags コインを30枚集める 99 Moneymaker コインを60枚集める 100 Pennywise コインを90枚集める 101 It Prints Money コインを120枚集める 102 Scrooge コインを140枚集める 103 1st Collection フロア1のコインを全て集める 104 2nd Collection フロア2のコインを全て集める 105 3rd Collection フロア3のコインを全て集める 106 4th Collection フロア4のコインを全て集める 107 5th Collection フロア5のコインを全て集める 108 Gotta Collect em All! 全てのコインを集める 109 I m Glad You re Here 10秒間動かない 110 Good Company 30秒間動かない 111 BFFs 60秒間動かない 112 West Side 西を見る 113 East Side 東を見る 114 Dizzy 1秒間に5回、方向転換 115 Hover 空気の川に6秒間とどまる 116 Dead Crowd 一度に死体を3つ作る 117 Corpsaholic 一度に死体を5つ作る 118 Necrophilia 一度に死体を10つ作る 119 Spike Corpse Hoedown 同じトゲの上に死体を3つ置く 120 Corpse Levitation 死体を2秒間浮かべる 121 Corpse Juggling 5つの違う死体を浮かべる 122 Body Drop 死体を他のフロアに送る 123 Undead Touch 死体に触る 124 Telecorpse 死体を転送する 125 Teletired 50回転送する 126 Relapse チェックポイントに触っている間にPanicボタンを押す 127 Respawnorama 全てのチェックポイントで再生する 128 Clicky 画面をクリックする 129 Not Left Click 右クリックメニューを開く 130 BILLY MAYS Caps Lockを有効にする 131 Scrolly Achievementリストをスクロールする 132 Extreme Scrolling Achievementリストを一番下までスクロールする 133 So Happy! キーボードで笑顔の顔文字 ) を作る (※注2) 134 Erasure Backspaceキーを押す 135 Quality Time 画質を低にする 136 Waltzing Ma チルダキー (~)を押す (※注2) 137 Partial Colon セミコロンキー (;)を押す 138 Silence is Golden ミュートボタンを押す 139 Same combo as my luggage! 1,2,3,4,5キーを同時に押す 140 Paste in Notepad 回し車の中央部分をクリック 141 Dash! ゲーム内で20メートル走る 142 Look I m Big! ピアノで音を鳴らす 143 Keyboard Hero ピアノの鍵盤に全部触る 144 Ode to Joy Ode to Joyをピアノで演奏する(E E F G G F E D) 145 Twinkle Twinkle きらきら星をピアノで演奏する(C C G G A A G) 146 Row Row Row Your Boat Row your Boatをピアノで演奏する(C C C D E E D E F G) 147 Piano Slide Up ピアノの鍵盤を下から上へ全部触る 148 Piano Slide Down ピアノの鍵盤を上から下へ全部触る 149 Corpse Organ 鍵盤の上に死体を置く 150 Chord 死体が他の鍵盤を弾いている間に自分も弾く 151 Harmony 2つの死体が他の鍵盤を弾いている間に自分も弾く 152 High and Low Cs 最初の鍵盤から最後の鍵盤へジャンプする 153 Fort Alpha 隠し穴1を見つける(注1) 154 Fort Beta 隠し穴2を見つける 155 Fort Gamma 隠し穴3を見つける 156 Fort Delta 隠し穴4を見つける 157 Fort Zeta 隠し穴5を見つける 158 Fort Eta 隠し穴6を見つける 159 Fort Theta 隠し穴7を見つける 160 Fort Iota 隠し穴8を見つける 161 Fort Kappa 隠し穴9を見つける 162 Fort Lambda 隠し穴10を見つける 163 Fortable 隠し穴を見つける 164 Oooooooh *Push* オレンジ色のボタンを押す 165 No button! オレンジ色のボタンを離す 166 Pressing Issue オレンジ色のボタンを20回押す 167 And.... hold! オレンジ色のボタンを3秒間押し続けて離す 168 Pretty Button!!! ボタンを見る(向く) 169 Quick to Strike オレンジ色のボタンを1秒間に2回押す 170 Inactivity 10秒間何もしない 171 Survival 20秒間死亡しない 172 Invulnerable 40秒間死亡しない 173 One Wheel! スロットの一番目の回転リールを止める 174 Two Wheel! スロットの二番目の回転リールを止める 175 Three Wheel! スロットの回転リールを全部止める 176 Insert Coin スロットを回転させる 177 RGB スロットで象(赤)、ラマ(緑)、キリン(青)の絵柄でストップさせる 178 Elephant Jackpot! スロットで象の絵柄が揃う 179 Emu Jackpot! スロットでエミュー(黄)の絵柄が揃う 180 Llama Jackpot! スロットでラマの絵柄が揃う 181 Consolation Prize スロットで絵柄が2つ揃う 182 Not a Winner スロットの絵柄が全部違う 183 Trip Giraffes スロットでキリンの絵柄が3つ揃う 184 Addicted Gambler スロットを30回止める 185 Left it Running スロットが回転している間にフロアから出る 186 Reely Restart 回転リールを再スタートする 187 Reel it backwards 逆順に回転リールにヒットする 188 Three Times the Minute パソコンの時刻が3で割り切れる 189 Rollout! 画面からマウスを離す 190 Mouseing Around 画面を1フィート、マウスで横切る 191 10 Foot Mousetrek 画面を10フィート、マウスで横切る 192 EleClick 象をクリックする 193 Won t Follow Directions 右クリックメニューの「Don t Click Here」を押す 194 Further Fall フロアを2つ落ちる 195 Super Fall フロアを3つ落ちる 196 Mega Fall フロアを4つ落ちる 197 Colossal Fall フロアを一番上から一番下まで全部落ちる 198 Further Ascend フロアを2つ上る 199 Super Ascend フロアを3つ上る 200 Mega Ascend フロアを4つ上る 201 Colossal Ascend フロアを一番下から一番上まで全部上る 202 I Can t Live With This 屋外で死亡する 203 Safer Inside 屋外から屋内へ戻る 204 Two Browser Windows このゲームを2つのウィンドウで同時に開く 205 Break Time! コーヒーの画面を見つける(上記の操作をすると出現) 206 Break Off! メイン画面でプレイを再開する 207 Buzz コーヒーの画面で動く 208 The Burn! コーヒーのマグカップへジャンプする 209 Warm... コーヒーのステージの左端から飛び降りる 210 Colder... そのまま飛び降り続ける 211 Even Colder... さらに飛び降り続ける 212 Cold Coffee! 秘密のコーヒーステージを発見する 213 The Final Straw ストローのてっぺんに立つ 214 There s the pump! 水を入れる 215 Begin the fill! フロア1を水で満たす 216 Keep Filling Captain! フロア2を水で満たす 217 The Pressure! フロア3を水で満たす 218 The Bends! フロア4を水で満たす 219 Full Glass! フロア全部を水で満たす 220 Draining フロア5から水を抜く 221 Hey, a Pastry! お菓子を出す 222 Yum Yum! お菓子を食べる 223 Maximum Pastry! お菓子を10個出す 224 Pastry Chef お菓子を30個出す 225 Pastry Connoisseur お菓子を25個食べる 226 Bloataphant お菓子を50個食べる 227 Doggy Bag 転送パネルにお菓子を入れる 228 To Go Order 加速パネルへお菓子を入れる 229 Pastry for the Dead 死体へお菓子をぶつける 230 Soggy pastries 水中でお菓子をする 231 Drown 水中で死亡する 232 Do a Barrel Roll! ZかRキーを2回押す 233 I Don t Get It walkthroughの上にマウスポインタをのせる 234 Stop and Hop 左右に動かずにジャンプする 235 Aww Poor Puppy Look hopeless 236 A Decade Achievementを10%獲得する 237 It s Roaring! Achievementを20%獲得する 238 Days Past September Achievementを30%獲得する 239 By Volume Achievementを40%獲得する 240 Fifty Achievementを50%獲得する 241 Every Time Achievementを60%獲得する 242 Hey, Youre Passing! Achievementを70%獲得する 243 B Average Achievementを80%獲得する 244 Final Run Achievementを90%獲得する 245 Almost There! Achievementを95%獲得する 246 I Can t Shake Him! Achievementを96%獲得する 247 Almost... there... Achievementを97%獲得する 248 Stay on Target! Achievementを98%獲得する 249 Pull Up! Achievementを99%獲得する 250 Absolute Completion これ以外の全てのAchievementを獲得 ※注1 隠し穴は水中では白く表示されて発見しやすくなる。 ※注2 キーボードを英語モードにしないと入力を受け付けない。 英語モードへの切り替えは言語バーから(入力切り替えの事ではない)。 ※補足 直接入力モードでShift+@で~、Shiftを押しながら";" "-" "0"を押せば" -)"が入力が可能。ただしキーボードによる。 ※注3 業績を100%コンプリートした状態で屋上のさらに上まで登るとエンディング。 なお、未達成の状態で登っても、メッセージが表示されて屋上に戻される。
https://w.atwiki.jp/touhoukashi/pages/6313.html
【登録タグ B Eurobeat Union maria♂polo 彼岸帰航 ~ Riverside View 曲 東方幻奏響UROBOROS肆 ~dEATHtINYoVERdRIVE~ 狂気の瞳 ~ Invisible Full Moon】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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https://w.atwiki.jp/portugues_noticias/pages/17.html
Oposição acusa governo pela violência no Cairo No Egito, oposicionistas do presidente Hosni Mubarak culpam o governo pelos confrontos violentos de ontem, quarta-feira na região central da cidade do Cairo. Manifestantes antigoverno que ocupavam a praça principal da capital egípcia, foram confrontados por simpatizantes do presidente. Ambos os lados se atacaram com pedras e coquetéis molotov. O Ministério da Saúde do Egito declara que pelo menos 3 pessoas foram mortas e mais de 600 ficaram feridas no tumulto. O caos continuou até o amanhecer, com tiros frequentes. Pelo menos mais 2 pessoas foram mortas e muitas foram feridas pelos disparos. A mídia local reporta que simpatizantes do presidente chegaram em grupos portando bastões e outras armas, e que alguns possuiam identificações policiais. O principal homem do lado oposicionista, Mohamed ElBaradei, sugeriu o envolvimento do governo nos últimos confrontos, dizendo que os manifestantes tem provas de ataques conduzidos pela polícia. No entanto, um porta-voz do Ministério do Interior, negou veementemente esta alegação. Ontem, quarta-feira, o vice-presidente Omar Suleiman declarou que o início do diálogo com a oposição depende de um fim dos protestos por ambos os lados. No entanto, os que exigem a renúncia imediata de Mubarak, deverão realizar outras manifestações amanhã, sexta-feira. Irmandade Muçulmana do Egito quer abolir tratado de paz com Israel O maior partido de oposição do Egito, a Irmandade Muçulmana, afirma que vai formar um governo provisório e cancelar o tratado de paz com Israel depois de forçar o atual presidente, Hosni Mubarak, a renunciar. Em entrevista à NHK no Cairo na quarta-feira, Rashad al-Bayoumi, vice-líder do grupo islâmico, lembrou que o partido participa das atuais manifestações antigoverno desde o início. Ele contou que, caso Mubarak deixe o cargo, o grupo quer formar um governo de transição com outros partidos oposicionistas. O vice-líder afirmou que a Irmandade Muçulmana opõe-se ao tratado de paz entre Egito e Israel. Segundo ele, o acordo fere o orgulho e os interesses do Egito e de outras nações árabes. Ele enfatizou que um governo provisório deveria cancelar o tratado. Ele também mostrou-se hostil ao governo dos Estados Unidos pelo suporte dado a Israel e disse que o Egito não precisa da ajuda econômica de Washington. Clinton pede punição por violência no Egito A secretária de Estado dos Estados Unidos, Hillary Clinton conclamou o governo do Egito a punir os responsáveis pelos violentos confrontos de quarta-feira no Cairo. Philip Crowley, secretário-adjunto do Estado americano, declarou em uma coletiva de imprensa no mesmo dia, que Clinton fez o pedido pelo telefone, quando falou com o vice-presidente do Egito, Omar Suleiman. Crowley também revelou que Clinton disse à Suleiman que a transição do poder deve começar imediatamente. Japão lamenta violência no Egito Secretário-chefe do gabinete do governo do Japão lamenta que os confrontos entre simpatizantes e oponentes do presidente egípcio Hosni Mubarak tenham causado mortes e tantos feridos. O Secretário Yukio Edano disse nesta quinta-feira à imprensa que o governo do Japão conclama outra vez todas as partes envolvidas na questão do Egito a evitar a violência. Edano manifestou expectativa de que o Egito venha a restaurar a estabilidade política e a segurança da população através de uma transição pacífica para um governo democrático. Ao mesmo tempo, o premiê britânico David Cameron e o secretário-geral das Nações Unidas, Ban Ki Moon, defenderam a renúncia do Presidente Hosni Mubaraki o quanto antes além de uma ágil transferência de poder no Egito. David Cameron e Ban Ki Moon, que está na Grã-Bretanha, concederam uma coletiva conjunta à imprensa na quarta-feira em Londres após reunião entre eles. Cameron conclamou o Egito a produzir uma agenda para reformas políticas. Ban Ki Moon declarou que as Nações Unidas estão preparadas para ajudar com reformas no país. Dois lutadores e um mestre de academia de sumô admitem envolvimento em manipulação de resultados Fontes da Associação Japonesa de Sumô afirmam que 2 lutadores e um mestre de academia admitiram estar envolvidos na manipulação dos resultados das competições. As fontes revelam que os 3 foram interrogados pela diretoria da associação ontem, quarta-feira, quando admitiram sua culpa. Eles constam numa lista de 13 lutadores e mestres de academias, que trocaram mensagens por e-mail, ou foram mencionados em tais mensagens que sugerem que os resultados das lutas eram combinados de antemão. A polícia de Tóquio encontrou os textos em telefones celulares de um lutador e um mestre de academia. Os telefones foram confiscados durante uma investigação a respeito de apostas ilegais que eram feitas no mundo do sumô, sobre os resultados das partidas de beisebol profissional do Japão. A Associação de Sumô criou uma equipe de especialistas não relacionados com o esporte, para investigar as alegações. A equipe vai questionar os lutadores supeitos e mestres de academia, para determinar o que aconteceu e se existem outros envolvidos. Comentário A denúncia de suposta armação de resultados no sumô japonês Nesta edição do Comentário, conversamos com o comentarista da NHK Satoshi Atsumi sobre a denúncia de suposta armação de resultados no sumô japonês. Vamos ouvi-lo Ele diz "O escândalo poderia abalar os alicerces do sumô. Alegações sobre supostas armações de resultados foram feitas em ocasiões anteriores. Desta vez, entretanto, o caso é bem mais sério, já que a polícia de Tóquio apreendeu telefones celulares com e-mails aludindo que os lutadores podem ter fraudado suas lutas. No ano passado, o sumô se viu envolvido em escândalos conectados com organizações criminosas. Por exemplo determinados lutadores participaram de apostas ilegais envolvendo jogos de beisebol profissional. Membros de organizações criminosas, por sua vez, assistiam às lutas de sumô em assentos especiais bem ao lado do ringue, normalmente reservados aos torcedores que contribuem financeiramente com a Associação Japonesa de Sumô - o órgão máximo da modalidade. Esses escândalos ocorreram devido ao comportamento extra-ringue dos lutadores e mestres de academia. Em contrapartida, a mais recente denúncia está relacionada às lutas propriamente ditas. Isso pode gerar enormes dúvidas quanto à imparcialidade das lutas, e comprometer seriamente a confiança depositada no sumô. Além daqueles que já tiveram sua suposta participação divulgada, poderia haver mais pessoas envolvidas na armação de resultados. Isso se deve ao fato de a atual denúncia estar baseada somente nas investigações policiais de e-mails encontrados em telefones celulares apreendidos. O presidente da Associação Japonesa de Sumô, Hanaregoma, declarou à imprensa na quarta-feira que vai investigar todos os lutadores. A entidade deve conduzir uma averiguação rigorosa e completa, revelando todos os resultados tanto para os aficionados como para a opinião pública em geral. Caso seja comprovado que houve armação de resultados, a Associação Japonesa de Sumô deve ainda divulgar medidas preventivas e punir lutadores e mestres de academia implicados no escândalo." Este foi o Comentário. Ex-ministro das telecomunicações é preso na Índia Autoridades da Índia prenderam um ex-ministro das telecomunicações acusado de favorecer determinadas operadoras de telefonia celular em um leilão de concessão de bandas para a exploração de serviços de telefonia móvel. O Departamento Central de Investigação informou que, num leilão em 2007, Andimuthu Raja vendeu abaixo dos preços de mercado para algumas empresas, concessões para a exploração de bandas de telefonia móvel. O ex-ministro das telecomunicações, que servia ao governo do Premiê Manmohan Singh, é acusado de abuso de poder e malversação criminosa. O governo da Índia informou que as vendas podem ter custado 40 bilhões de dólares ao país. Raja foi forçado a deixar o cargo em novembro quando o escândalo de corrupção veio à Continuam as atividades vulcânicas do Monte Shinmoe Continuam as erupções no Monte Shinmoe no sudoeste do Japão. As erupções do vulcão na ilha de Kyushu tiveram início na semana passada. Na quinta-feira, o vulcão explodiu na manhã e outra vez por volta do meio dia, expelindo colunas de fumaça de até 2.500 metros de altura. A Agência de Meteorologia do Japão conduziu mais uma observação aérea hoje, quinta-feira, para identificar mudanças no tamanho e na temperatura do domo de lava, que até quarta-feira, havia crescido para cerca de 600 metros de diâmetro. Autoridades revelam que o gás vulcânico continua a se acumular sob o domo de lava que cobre a cratera, e alertam a respeito de mais uma forte erupção. NASA registra mais de 50 planetas que podem apresentar condições adequadas para a vida Astrônomos da NASA informam ter registrado mais de 50 potenciais planetas fora do sistema solar que podem apresentar condições adequadas para conter vida. A NASA anunciou a descoberta numa coletiva concedida na quarta-feira à imprensa em Washington. Segundo a agência, o telescópio espacial Kepler vinha observando os movimentos de mais de 150 mil estrelas ao descobrir 1.235 potenciais planetas as orbitando. Astrônomos informaram que 54 potenciais planetas estão situados numa distância adequada das estrelas de seu sistema para conter água em estado líquido na superfície e também vida. Ainda segundo a NASA, as descobertas vêm de apenas uma fração de obervação do universo através do telescópio espacial Kepler e sugere que a possibilidade de existência de vida em outros planetas não seria algo tão extraordinário. EUA exortam Japão a aderir à Convenção de Haia O secretário-assistente de Estado dos Estados Unidos, Kurt Campbell, exortou o Japão a aderir o quanto antes à Convenção de Haia, estabelecida para combater o sequestro internacional de crianças. A convenção proíbe que o pai ou a mãe de um matrimônio internacional fracassado leve seus filhos para fora de um país sem o consentimento do ex-cônjuge. Os Estados Unidos alegam que a situação em que uma criança é impedida de se encontrar com seu pai ou mãe de nacionalidade americana chegou a 136 casos, já que os ex-cônjuges japoneses levaram seus filhos ao Japão. Gigante das comunicações dos EUA lança jornal exclusivo para iPad A News Corporation, gigante das comunicações dos Estados Unidos, lançou um jornal digital projetado exclusivamente para o iPad, o tablet da Apple. Na quarta-feira, o presidente da News Corporation, Robert Murdoch, revelou o "The Daily" para a imprensa. Segundo Murdoch, o uso do iPad permite que o jornal digital publique uma infinidade de fotos e vídeos. A assinatura custa 99 centavos de dólar semanais, ou cerca de 40 dólares anuais. Tradicional festival de jogar feijões é realizado em templo budista Um tradicional evento de jogar feijões para espantar os maus espíritos foi realizado na quinta-feira no templo budista Naritasan Shinshoji, a leste de Tóquio. O ato de jogar feijões é praticado anualmente em 3 de fevereiro no Japão, que tradicionalmente marca o fim do inverno. Multidões se aglomeraram no templo para pegar os feijões atirados, pois diz-se que os bem-sucedidos gozarão de boa sorte. Cerca de 40 mil pessoas visitaram o templo Naritasan Shinshoji para participar do evento. Cotação do dólar No mercado de câmbio de Tóquio, o dólar teve uma alta nesta quinta-feira em relação ao iene. Ás cinco horas da tarde de hoje, horário local, a moeda dos Estados Unidos estava sendo negociada entre 81,54 ienes e 81,56 ienes, num avanço de 0,07 iene em relação à cotação da tarde de ontem, quarta-feira. .
https://w.atwiki.jp/terragen3/pages/70.html
現在、水面を作成する方法は2つあります サイズが調整可能なビルドインの"Lake object(円盤状の平らな水)"を作成する。 地形に『Water Shader』を適用し、配置をコントロールするための『blend shader』やマスキングからなる他の形態を使用する事が出来ます。 "Lake object"によって、異なる高さと異なる色や波の特性を持つ複数のユニークな水のエレメントを作成する能力を持っています。また、河川、複雑な湖の形状、およびその他の重要なエレメント作成を可能にし、その分布を微調整するための水の形状をマスクする事が出来ます。実際にこれからどのように"Lake object"を使用するか、目を通しておきましょう。 First go to the Water layout so we can place the Lake object. It s the only option currently available on the Add Water Object menu and you will immediately see your 3D preview window covered with water when you add it. After you have done so, click on it in the node list to bring up its settings. Most of the controls here are fairly self-explanatory. At the top the normal naming and enable/disable control. Handle In Preview determines whether the lake object itself will be shown in the viewport. Cast Shadows will be seldom used for now but its effect is fairly obvious - it makes the water disc cast shadows onto the terrain. Moving on let s look at the settings on tne Transform tab. the Water Level is literally just the height of the object above the base planet surface (this will be important when transparency is introduced in later versions). The Centre settings control the X, Y, Z placement of the object and can be used when precise placement of your water is needed, but it s generally easier just to drag it around in the viewport. And finally Max Radius allows you to control the size of the lake object, measured in meters as usual. The Planet and Surface Shader tabs are extremely simple. Planet allows you to specify the planet this water object is associated with. Because it s a flat disc it needs to be adjusted to fit the curvature of the planet, especially at large radius values, so it s necessary to connect it to a Planet to accomplish these changes. The Surface Shaders tab simply defines the shader for the lake object; naturally it defaults to a Water Shader. Now that we ve looked over the basic settings let s do a quick render to see how the water looks. Keep in mind that the default camera perspective is 1 kilometer above the terrain, so let s move down a bit to see the water better. Take the camera down until it seems fairly close to the water- about 200 meters - and do a render from this new camera position. At this height you should be able to see the wave structure as well as the wave variation which helps to increase realism. You ll no doubt find that water takes a bit longer to render than most other scene elements. Reflections are always quite demanding to render and Terragen 2 is no exception, but this aspect will be getting a lot of optimization in the future to improve things as much as possible. You can control all aspects of the water surface itself in the Water Shader settings. Let s take a look there now and see what kind of things can be done with the current functionality. From the Surface Shaders tab click the box to the right of the Surface Shader name (Water shader 01) and select Go to [shader name] and the water shader settings window will then be opened. Aside from the standard node controls there are only two tabs here that allow you to control all aspects of your water. In the future additional functions such as transparency and shore surf/foam will probably have their own tabs here. For now the Wave tab is visible and contains some of the most important controls to adjust the look of our water. By now you should be familiar with naming conventions of Terragen 2 so hopefully most of these will be self-explanatory. The Roughness setting controls the general roughness of the water surface and in combination with the Wave Scale and Smallest scale it determines the majority of the water shape. Wave Scale is the average wave size and Smallest Scale determines the size of the smallest details - increase this if the water shape looks too simplistic, but reduce it if you re only viewing the water from a distance as the smaller it is the more octaves in the Water Shader noise function and the longer render times will be. The next set of controls should be familiar to users of Terragen 0.9 - the Wind Patch settings. In nature there are variations in wave structure and overall water smoothness across large bodies of water which is due to several factors including wind. These settings allow you to simulate those effects and bring an extra level of realism and needed variety and interest to large water elements. The defaults give a subtle variation to the water surface, modulating the roughness across the surface with a large-scale noise function. The Wind Patch Effect setting controls the strength of this effect - the actual amount of variation there will be between different areas. Wind Patch Size controls the average scale of the areas of variation. And finally Wind Patch Sharpness sets how sharp the line between areas of variation will be, or to put it another way it controls how smooth the transition between areas of different roughness is. Now on to the Reflections tab. Master Reflectivity is fairly self-explanatory - it controls the overall level of reflectivity for the water. Index of Refraction is a technical term that refers to the amount of light refraction caused by a given material. This is implemented as the standard Index of Refraction where water is 1.33. The higher this is the more diffuse your reflections will be. Horizon Shift is a special function used to simulate the "shift" in reflection due to the aggregate effect of greater or lesser surface roughness on distant reflective surfaces. It will essentially shift the angle of distant reflection toward or away from the horizon. The easiest way to understand this is just to play with the slider and watch the effect on the preview. Highlight Intensity controls the strength of specular highlights from light sources and Min[imum] Highlight Spread allows you to control how much "spread" the reflections have - in other words how diffuse the specular highlights are. Note that you can plug a shader into the Input of the Water Shader to override or contribute to many of these built-in settings. For example you can get more control over wave shape by plugging a Power Fractal into it and using the Displacement controls. A Heightfield Shader or Image Map can be used in the same way and can be particularly useful for explicitly controlling water shape. Another important capability enabled by the Water Shader Input is controlling the color of the water. Try plugging a Default Shader into the input and adjusting color - you now have the ability to specify any color you want for the water. This also gives us a springboard to our next experiment masking the water to control its distribution.
https://w.atwiki.jp/warband/pages/577.html
str_no_string|NO STRING! str_empty_string| str_yes|Yes. str_no|No. str_blank_string| str_noone|no one str_s50_and_s51|{s50} and {s51} str_s52_and_s51|{s52} and {s51} str_s5_s_party|{s5}'s Party str_given_by_s1_at_s2|Given by {s1} at {s2} str_given_by_s1_in_wilderness|Given by {s1} whilst in the field str_s7_raiders|{s7} Raiders str_bandits_eliminated_by_another|The troublesome bandits have been eliminated by another party. str_msg_battle_won|The battle has been won! Press the tab key to leave... str_tutorial_map1|You are now viewing the overland map. Left-click on the map to move your party to that location, enter the selected town, or pursue the selected party. Time will pause on the overland map if your party is not moving, waiting or resting. To wait anywhere simply press and hold down the space bar. str_cheese_rustlers_eliminated_by_another|The thieves have been eliminated by another party. str_elites_eliminated_by_another|The peasants have been eliminated by another party. str_randomize|Randomize str_charge|Charge str_color|Color str_flip_horizontal|Flip Horizontal str_flip_vertical|Flip Vertical str_hold_fire|Hold Fire str_blunt_hold_fire|Blunt / Hold Fire str_tutorial_ammo_refilled|Ammo refilled. str_tutorial_failed|You have been beaten this time, but don't worry. Follow the instructions carefully and you'll do better next time. Press the Tab key to return to to the menu where you can retry this tutorial. str_finished|(Finished) str_delivered_damage|Delivered {reg60} damage. str_archery_target_hit|Distance {reg61} yards. Score {reg60} str_use_baggage_for_inventory|Use your baggage to access your inventory during battle (it's at your starting position). str_cant_use_inventory_now|Can't access inventory now. str_cant_use_inventory_arena|Can't access inventory in the arena. str_cant_use_inventory_disguised|Can't access inventory while you're disguised. str_cant_use_inventory_tutorial|Can't access inventory in the training camp. str_1_denar|1 coin str_reg1_denars|{reg1} coins str_january_reg1_reg2|{reg1} of Sona, {reg2} {reg3} O'clock str_february_reg1_reg2|{reg1} of Iorves, {reg2} {reg3} O'clock str_march_reg1_reg2|{reg1} of Zobrie, {reg2} {reg3} O'clock str_april_reg1_reg2|{reg1} of Kasta, {reg2} {reg3} O'clock str_may_reg1_reg2|{reg1} of Gerpa, {reg2} {reg3} O'clock str_june_reg1_reg2|{reg1} of Gevie, {reg2} {reg3} O'clock str_july_reg1_reg2|{reg1} of Jaedos, {reg2} {reg3} O'clock str_august_reg1_reg2|{reg1} of Jaes, {reg2} {reg3} O'clock str_september_reg1_reg2|{reg1} of Ropagon, {reg2} {reg3} O'clock str_october_reg1_reg2|{reg1} of Ruklon, {reg2} {reg3} O'clock str_november_reg1_reg2|{reg1} of Runagon, {reg2} {reg3} O'clock str_december_reg1_reg2|{reg1} of Morghe, {reg2} {reg3} O'clock str_january_reg1_reg2_v2|{reg1} of Sona, {reg2} {reg3} O'clock str_february_reg1_reg2_v2|{reg1} of Iorves, {reg2} {reg3} O'clock str_march_reg1_reg2_v2|{reg1} of Zobrie, {reg2} {reg3} O'clock str_april_reg1_reg2_v2|{reg1} of Kasta, {reg2} {reg3} O'clock str_may_reg1_reg2_v2|{reg1} of Gerpa, {reg2} {reg3} O'clock str_june_reg1_reg2_v2|{reg1} of Gevie, {reg2} {reg3} O'clock str_july_reg1_reg2_v2|{reg1} of Jaedos, {reg2} {reg3} O'clock str_august_reg1_reg2_v2|{reg1} of Jaes, {reg2} {reg3} O'clock str_september_reg1_reg2_v2|{reg1} of Ropagon, {reg2} {reg3} O'clock str_october_reg1_reg2_v2|{reg1} of Ruklon, {reg2} {reg3} O'clock str_november_reg1_reg2_v2|{reg1} of Runagon, {reg2} {reg3} O'clock str_december_reg1_reg2_v2|{reg1} of Morghe, {reg2} {reg3} O'clock str_town_nighttime| It is late at night and honest folk have abandoned the streets. str_door_locked|The door is locked. str_castle_is_abondened|The castle seems to be unoccupied. str_town_is_abondened|The town has no garrison defending it. str_place_is_occupied_by_player|The place is held by your own troops. str_place_is_occupied_by_enemy|The place is held by hostile troops. str_place_is_occupied_by_friendly|The place is held by friendly troops. str_do_you_want_to_retreat|Are you sure you want to retreat? str_give_up_fight|Give up the fight? str_do_you_wish_to_leave_tutorial|Do you wish to leave the tutorial? str_do_you_wish_to_surrender|Do you wish to surrender? str_can_not_retreat|Can't retreat, there are enemies nearby! str_s1_joined_battle_enemy|{s1} has joined the battle on the enemy side. str_s1_joined_battle_friend|{s1} has joined the battle on your side. str_entrance_to_town_forbidden|The town guards are on the lookout for intruders and it seems that you won't be able to pass through the gates unchallenged. str_sneaking_to_town_impossible|The town guards are alarmed. You wouldn't be able to sneak through that gate no matter how well you disguised yourself. str_battle_won|You have won the battle! str_battle_lost|You have lost the battle! str_attack_walls_success|After a bloody fight, your brave soldiers manage to claim the walls from the enemy. str_attack_walls_failure|Your soldiers fall in waves as they charge the walls, and the few who remain alive soon rout and run away, never to be seen again. str_attack_walls_continue|A bloody battle ensues and both sides fight with equal valour. Despite the efforts of your troops, the castle remains in enemy hands. str_order_attack_success|Your men fight bravely and defeat the enemy. str_order_attack_failure|You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors. str_order_attack_continue|Despite an extended skirmish, your troops were unable to win a decisive victory. str_join_order_attack_success|Your men fight well alongside your allies, sharing in the glory as your enemies are beaten. str_join_order_attack_failure|You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors. str_join_order_attack_continue|Despite an extended skirmish, neither your troops nor your allies were able to win a decisive victory over the enemy. str_siege_defender_order_attack_success|The men of the garrison hold their walls with skill and courage, breaking the enemy assault and skillfully turning the defeat into a full-fledged rout. str_siege_defender_order_attack_failure|The assault quickly turns into a bloodbath. Valiant efforts are for naught; the overmatched garrison cannot hold the walls, and the enemy puts every last defender to the sword. str_siege_defender_order_attack_continue|Repeated, bloody attempts on the walls fail to gain any ground, but too many enemies remain for the defenders to claim a true victory. The siege continues. str_hero_taken_prisoner|{s1} of {s3} has been taken prisoner by {s2}. str_hero_freed|{s1} of {s3} has been freed from captivity by {s2}. str_center_captured|{s2} have taken {s1} from {s3}. str_troop_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_troop_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_faction_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_faction_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_party_gained_morale|Your party gained {reg1} morale. str_party_lost_morale|Your party loses {reg1} morale. str_other_party_gained_morale|{s1} gained {reg1} morale. str_other_party_lost_morale|{s1} loses {reg1} morale. str_qst_follow_spy_noticed_you|The spy has spotted you! He's making a run for it! str_father|father str_husband|husband str_wife|wife str_daughter|daughter str_mother|mother str_son|son str_brother|brother str_sister|sister str_he|He str_she|She str_s3s_s2|{s3}'s {s2} str_s5_is_s51|{s5} is {s51}. str_s5_is_the_ruler_of_s51|{s5} is the ruler of {s51}. str_s5_is_a_nobleman_of_s6|{s5} is a {reg4?noblewoman nobleman} of the {s6}. str_relation_mnus_100|Vengeful str_relation_mnus_90|Vengeful str_relation_mnus_80|Vengeful str_relation_mnus_70|Hateful str_relation_mnus_60|Hateful str_relation_mnus_50|Hostile str_relation_mnus_40|Angry str_relation_mnus_30|Resentful str_relation_mnus_20|Grumbling str_relation_mnus_10|Suspicious str_relation_plus_0|Indifferent str_relation_plus_10|Cooperative str_relation_plus_20|Welcoming str_relation_plus_30|Favorable str_relation_plus_40|Supportive str_relation_plus_50|Friendly str_relation_plus_60|Gracious str_relation_plus_70|Fond str_relation_plus_80|Loyal str_relation_plus_90|Devoted str_relation_mnus_100_ns|{s60} str_relation_mnus_90_ns|{s60} str_relation_mnus_80_ns|{s60} str_relation_mnus_70_ns|{s60} str_relation_mnus_60_ns|{s60} str_relation_mnus_50_ns|{s60} str_relation_mnus_40_ns|{s60} str_relation_mnus_30_ns|{s60} str_relation_mnus_20_ns|{s60} str_relation_mnus_10_ns|{s60} str_relation_plus_0_ns|{s60} str_relation_plus_10_ns|{s60} str_relation_plus_20_ns|{s60} str_relation_plus_30_ns|{s60} str_relation_plus_40_ns|{s60} str_relation_plus_50_ns|{s60} str_relation_plus_60_ns|{s60} str_relation_plus_70_ns|{s60} str_relation_plus_80_ns|{s60} str_relation_plus_90_ns|{s60} str_relation_reg1| Relation {reg1} str_center_relation_mnus_100|The populace hates you with a passion str_center_relation_mnus_90|The populace hates you intensely str_center_relation_mnus_80|The populace hates you strongly str_center_relation_mnus_70|The populace hates you str_center_relation_mnus_60|The populace is hateful to you str_center_relation_mnus_50|The populace is extremely hostile to you str_center_relation_mnus_40|The populace is very hostile to you str_center_relation_mnus_30|The populace is hostile to you str_center_relation_mnus_20|The populace is against you str_center_relation_mnus_10|The populace is opposed to you str_center_relation_plus_0|The populace is indifferent to you str_center_relation_plus_10|The populace is acceptive to you str_center_relation_plus_20|The populace is cooperative to you str_center_relation_plus_30|The populace is somewhat supportive to you str_center_relation_plus_40|The populace is supportive to you str_center_relation_plus_50|The populace is very supportive to you str_center_relation_plus_60|The populace is loyal to you str_center_relation_plus_70|The populace is highly loyal to you str_center_relation_plus_80|The populace is devoted to you str_center_relation_plus_90|The populace is fiercely devoted to you str_town_prosperity_0|The poverty of the town of {s60} is unbearable str_town_prosperity_10|The squalorous town of {s60} is all but deserted. str_town_prosperity_20|The town of {s60} looks a wretched, desolate place. str_town_prosperity_30|The town of {s60} looks poor and neglected. str_town_prosperity_40|The town of {s60} appears to be struggling. str_town_prosperity_50|The town of {s60} seems unremarkable. str_town_prosperity_60|The town of {s60} seems to be flourishing. str_town_prosperity_70|The prosperous town of {s60} is bustling with activity. str_town_prosperity_80|The town of {s60} looks rich and well-maintained. str_town_prosperity_90|The town of {s60} is opulent and crowded with well-to-do people. str_town_prosperity_100|The glittering town of {s60} openly flaunts its great wealth. str_village_prosperity_0|The poverty of the village of {s60} is unbearable. str_village_prosperity_10|The village of {s60} looks wretchedly poor and miserable. str_village_prosperity_20|The village of {s60} looks very poor and desolate. str_village_prosperity_30|The village of {s60} looks poor and neglected. str_village_prosperity_40|The village of {s60} appears to be somewhat poor and struggling. str_village_prosperity_50|The village of {s60} seems unremarkable. str_village_prosperity_60|The village of {s60} seems to be flourishing. str_village_prosperity_70|The village of {s60} appears to be thriving. str_village_prosperity_80|The village of {s60} looks rich and well-maintained. str_village_prosperity_90|The village of {s60} looks very rich and prosperous. str_village_prosperity_100|The village of {s60}, surrounded by vast, fertile fields, looks immensely rich. str_town_alt_prosperity_0|Those few items sold in the market appear to be priced well out of the range of the inhabitants. The people are malnourished, their animals are sick or dying, and the tools of their trade appear to be broken. The back alleys have been abandoned to flies and mangy dogs. str_town_alt_prosperity_20|You hear grumbling in the marketplace about the price of everyday items and the shops are half empty. You see the signs of malnourishment on both people and animals, and both buildings and tools suffer from lack of repair. Many may already have migrated to seek work elsewhere. str_town_alt_prosperity_40|You hear the occasional grumble in the marketplace about the price of everyday items, but there appear to be a reasonable amount of goods for sale. You see the occasional abandoned building, shop, or cart, but nothing more than the ordinary. str_town_alt_prosperity_60|The people look well-fed and relatively content. Craftsmen do a thriving business, and some migrants appear to be coming here from other regions to seek their luck. str_town_alt_prosperity_80|The walls, streets, and homes are well-maintained. The markets are thronged with migrants from the nearby regions drawn here by the availability of both goods and work. The rhythm of hammers and looms speak to the business of the artisans' workshops. str_village_alt_prosperity_0|Only a handful of people are strong enough to work in the fields, many of which are becoming overgrown with weeds. The rest are weak and malnourished, or have already fled elsewhere. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed by wild beasts. str_village_alt_prosperity_20|Some farmers and animals are out in the fields, but their small numbers suggest that some villagers may be emigrating in search of food. Farm implements look rusty and broken. Brush and weeds seem to be reclaiming some of the outermost fields. str_village_alt_prosperity_40|The fields and orchards are busy, with villagers engaged in the tasks of the seasons. Humans and animals alike look relatively healthy and well-fed. However, a small number of the outermost fields are left unsewn, and some walls are in ill repair, suggesting that there are still not quite enough hands to do all the work which needs to be done. str_village_alt_prosperity_60|The fields and orchards are humming with activity, with filled sacks of grain and drying meat testifying to the productivity of the village's cropland and pastureland. str_village_alt_prosperity_80|The fields and orchards are humming with activity, with freshly dug irrigation ditches suggest that the farmers have enough spare time and energy to expand area under cultivation. Seasonal laborers appear to be flocking here to help with the work and join in the general prosperity. str_oasis_village_alt_prosperity_0|The palm groves are virtually abandoned, and the canals which irrigate them are clogged with silt. The handful of villagers you see look malnourished and restless. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed by the wild jackals of the desert. str_oasis_village_alt_prosperity_20|Few villagers can be seen tending to the palm groves, and in places, the desert dunes appear to be encroaching on the gardens. Many of the canals are clogged with silt, and the wells and cisterns are filled with sand. str_oasis_village_alt_prosperity_40|Men and women are busy tending the palm groves, climbing to the tops of trees to pollinate the fruit. Healthy animals draw the pumps and wheels that bring water to the fields. Some of the irrigation canals and cisterns, however, could use some maintenance. str_oasis_village_alt_prosperity_60|The palm groves and orchards are humming with activity. Farmers call to each other cheerfully from the tops of the trees, where they pollinate the date fruit. The creak of wooden pumps, the bellowing of draft animals, and the rush of flowing water speak of an irrigation system that is thriving under the villagers' attention. str_oasis_village_alt_prosperity_80|The palm groves are humming with activity, as farmers load up a bumper crop of dates for sale to the market. Men and women are hard at work digging new wells and canals, to bring additional land under irrigation. str_acres_grain|acres of grainfields str_acres_orchard|acres of orchards and vineyards str_acres_oasis|acres of irrigated oasis gardens str_goldmine|goldmines str_lemons|acres of lemon orchards str_plums|acres of plum orchards str_dornish_wine|acres of vinyards str_candles|waxmakers str_looms|looms str_boats|boats str_head_cattle|head of cattle str_head_sheep|head of sheep str_mills|mills str_kilns|kilns str_pans|pans str_deposits|deposits str_hives|hives str_breweries|breweries str_presses|presses str_smithies|smithies str_caravans|overland caravans str_traps|traps str_gardens|small gardens str_tanneries|tanning vats str_master_miller|Master Miller str_master_brewer|Master Brewer str_master_presser|Master Presser str_master_smith|Master Smith str_master_tanner|Master Tanner str_master_weaver|Master Weaver str_master_dyer|Master Dyer str_war_report_minus_4|we are about to lose the war str_war_report_minus_3|the situation looks bleak str_war_report_minus_2|things aren't going too well for us str_war_report_minus_1|we can still win the war if we rally str_war_report_0|we are evenly matched with the enemy str_war_report_plus_1|we have a fair chance of winning the war str_war_report_plus_2|things are going quite well str_war_report_plus_3|we should have no difficulty defeating them str_war_report_plus_4|we are about to win the war str_persuasion_summary_very_bad|You try your best to persuade {s50}, but none of your arguments seem to come out right. Every time you start to make sense, you seem to say something entirely wrong that puts you off track. By the time you finish speaking you've failed to form a single coherent point in your own favour, and you realise that all you've done was dig yourself deeper into a hole. Unsurprisingly, {s50} does not look impressed. str_persuasion_summary_bad|You try to persuade {s50}, but {reg51?she he} outmanoeuvres you from the very start. Even your best arguments sound hollow to your own ears. {s50}, likewise, has not formed a very high opinion of what you had to say. str_persuasion_summary_average|{s50} turns out to be a skilled speaker with a keen mind, and you can't seem to bring forth anything concrete that {reg51?she he} cannot counter with a rational point. In the end, neither of you manage to gain any ground in this discussion. str_persuasion_summary_good|Through quick thinking and smooth argumentation, you manage to state your case well, forcing {s50} to concede on several points. However, {reg51?she he} still expresses doubts about your request. str_persuasion_summary_very_good|You deliver an impassioned speech that echoes through all listening ears like poetry. The world itself seems to quiet down in order to hear you better . The inspiring words have moved {s50} deeply, and {reg51?she he} looks much more well-disposed towards helping you. str_secret_sign_1|The mummer dances at midnight... str_secret_sign_2|I am selling these fine Volantene tapestries. Would you like to buy some? str_secret_sign_3|The friend of a friend sent me... str_secret_sign_4|The wind blows hard from the east and the river runs red... str_countersign_1|But does he dance for the king or the queen? str_countersign_2|Yes I would, do you have any in blue? str_countersign_3|But, my friend, your friend's friend will never have a friend like me. str_countersign_4|And Asshai stands fast! str_name_1|Albard str_name_2|Eustace str_name_3|Segmar str_name_4|Ebrose str_name_5|Fralegg str_name_6|Aelos str_name_7|Degos str_name_8|Garrett str_name_9|Tarle str_name_10|Hosman str_name_11|Fulk str_name_12|Petar str_name_13|Tamus str_name_14|Regad str_name_15|Alyn str_name_16|Jonos str_name_17|Colmar str_name_18|Boremund str_name_19|Boros str_name_20|Devan str_name_21|Ramar str_name_22|Bennis str_name_23|Barabas str_name_24|Kel str_name_25|Arrec str_surname_1|{s50} the Grim str_surname_2|{s50} the Sweet str_surname_3|{s50} the Old str_surname_4|{s50} the Sneaky str_surname_5|{s50} the Bald str_surname_6|{s50} the Odd str_surname_7|{s50} the Eunuch str_surname_8|{s50} the Smuggler str_surname_9|{s50} the Thief str_surname_10|{s50} the Coward str_surname_11|{s50} the Leaderless str_surname_12|{s50} the Blue str_surname_13|{s50} Iron-Made str_surname_14|{s50} Bold-Eyes str_surname_15|{s50} the Tall str_surname_16|{s50} the Small str_surname_17|{s50} Rotten-Teeth str_surname_18|{s50} Blacksoul str_surname_19|{s50} the Worm str_surname_20|{s50} the Hairless str_surname_21|{s50} the Long str_surname_22|{s50} the Gaunt str_surname_23|{s50} Silkybeard str_surname_24|{s50} the Sparrow str_surname_25|{s50} the Mummer str_surname_26|{s50} the Pyromancer str_surname_27|{s50} the Fair str_surname_28|{s50} the Grim str_surname_29|{s50} the Red str_surname_30|{s50} the Black str_surname_31|{s50} the Tall str_surname_32|{s50} Star-Eyed str_surname_33|{s50} the Fearless str_surname_34|{s50} Brittle-Bone str_surname_35|{s50} the Cunning str_surname_36|{s50} the Coward str_surname_37|{s50} Bright str_surname_38|{s50} the Quick str_surname_39|{s50} the Septon str_surname_40|{s50} the Bold str_surname_41|{s50} the Maester str_surnames_end|surnames end str_girl_name_1|Alia str_girl_name_2|Alys str_girl_name_3|Cedra str_girl_name_4|Dorna str_girl_name_5|Doreah str_girl_name_6|Jeyne str_girl_name_7|Malora str_girl_name_8|Marei str_girl_name_9|Myria str_girl_name_10|Ryella str_girl_name_11|Serenei str_girl_name_12|Tansy str_girl_name_13|Yna str_girl_name_14|Umma str_girl_name_15|Tanselle str_girl_surname_1|{s50} the Fair str_girl_surname_2|{s50} the Homely str_girl_surname_3|{s50} the Broad str_girl_surname_4|{s50} the Tall str_girl_surname_5|{s50} the Small str_girl_surname_6|{s50} the Skinny str_girl_surnames_end|girl surnames end str_number_of_troops_killed_reg1|Number of troops killed {reg1} str_number_of_troops_wounded_reg1|Number of troops wounded {reg1} str_number_of_own_troops_killed_reg1|Number of friendly troops killed {reg1} str_number_of_own_troops_wounded_reg1|Number of friendly troops wounded {reg1} str_retreat|Retreat! str_siege_continues|The Fighting Continues... str_casualty_display|Your casualties {s10}^Enemy casualties {s11}{s12} str_casualty_display_hp|^You were wounded for {reg1} hit points. str_money|You can't afford that. str_quest_log_updated|Quest log has been updated... str_banner_selection_text|You have been awarded the right to carry a banner. Your banner will signify your status and bring you honour, along with showing the mark of your House. Which banner do you want to choose? str_retirement_text_1|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you fare poorly in several desperate attempts to start adventuring again. You end up a beggar in {s9}, living on alms and the charity of the church. str_retirement_text_2|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save. Once every coin has evaporated in your hands you are forced to start a life of crime in the backstreets of {s9}, using your skills to eke out a living robbing coppers from women and poor townsmen. str_retirement_text_3|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you end up a penniless drifter, going from tavern to tavern blagging drinks from indulgent patrons by regaling them with war stories that no one ever believes. str_retirement_text_4|The silver you've saved doesn't last long, but you manage to put together enough to buy some land near the village of {s7}. There you become a free farmer, and you soon begin to attract potential {wives/husbands}. In time the villagers come to treat you as their local hero. You always receive a place of honour at feasts, and your exploits are told and retold in the pubs and taverns so that the children may keep a memory of you for ever and ever. str_retirement_text_5|The silver you've saved doesn't last long, but it's enough to buy a small tavern in {s9}. Although the locals are wary of you at first, they soon accept you into their midst. In time your growing tavern becomes a popular feasthall and meeting place. People come for miles to eat or stay there due to your sheer renown and the epic stories you tell of your adventuring days. str_retirement_text_6|You've saved wisely throughout your career, and now your silver and your intelligence allow you to make some excellent investments to cement your future. After buying several shops and warehouses in {s9}, your shrewdness turns you into one of the most prominent merchants in town, and you soon become a wealthy {man/woman} known as much for your trading empire as your exploits in battle. str_retirement_text_7|As a landed noble, however minor, your future is all but assured. You settle in your holdfast at {s7}, administrating the village and fields, adjudicating the local courts and fulfilling your obligations to your liege lord. Occasionally your liege calls you to muster and command in his campaigns, but these stints are brief, and you never truly return to the adventuring of your younger days. You have already made your fortune. With your own hall and holdings, you've few wants that your personal wealth and the income of your lands cannot afford you. str_retirement_text_8|There is no question that you've done very well for yourself. Your extensive holdings and adventuring wealth are enough to guarantee you a rich and easy life for the rest of your days. Retiring to your noble seat in {s8}, you exchange adventure for politics, and you soon establish yourself as a considerable power in your liege lord's realm. With intrigue to busy yourself with, your own forests to hunt, a hall to feast in and a hundred fine war stories to tell, you have little trouble making the best of the years that follow. str_retirement_text_9|As a reward for your competent and loyal service, your liege lord decrees that you be given a hereditary title, joining the major nobility of the realm. Soon you complete your investitute as Lord of {s7}, and you become one of your liege's close advisors and adjutants. Your renown garners you much subtle pull and influence as well as overt political power. Now you spend your days playing the games of power, administering your great fiefs, and recounting the old times of adventure and glory. str_retirement_text_10|Though you started from humble beginnings, your liege lord holds you in high esteem, and a ripple of shock passes through the realm when he names you to the hereditary title of {Lord/Lady} of {s9}. Vast fiefs and fortunes are now yours to rule. You quickly become your liege's most trusted advisor, almost his equal and charged with much of the running of his realm, and you sit a throne in your own splendourous palace as one of the most powerful figures in the known world. str_loot_village|attack innocent villagers str_steal_from_villagers|steal from poor villagers str_rob_caravan|rob a merchant caravan str_sell_slavery|sell people into slavery str_men_hungry|run out of food str_men_unpaid|not be able to pay the men str_excessive_casualties|turn every battle into a bloodbath for our side str_surrender|surrender to the enemy str_flee_battle|run from battle str_pay_bandits|pay off common bandits str_fail_quest|fail a quest which we undertook on word of honour str_squander_money|squander money given to us in trust str_murder_merchant|involve ourselves in cold-blooded murder str_round_up_serfs|round up serfs on behalf of some noble str_battle_fate_1|We were separated in the heat of battle str_battle_fate_2|I was wounded and left for dead str_battle_fate_3|I was knocked senseless by the enemy str_battle_fate_4|I was taken and held for ransom str_battle_fate_5|I got captured, but later managed to escape str_npc_morale_report|I'm {s6} your choice of companions, {s7} your style of leadership, and {s8} the general state of affairs str_happy|happy about str_content|content with str_concerned|concerned about str_not_happy|not at all happy about str_miserable|downright appalled at str_morale_reg1| Morale {reg1} str_bar_enthusiastic| Enthusiastic str_bar_content| Content str_bar_weary| Weary str_bar_disgruntled| Disgruntled str_bar_miserable| Miserable str_here_plus_space|here str_npc1_intro|Hello there, traveller, I am Ser Bennis of Hollow Hill. str_npc2_intro|Hello. Would you be so kind as to have a cup with me? I'm down to my last bit of coin and I'd rather not drink alone. str_npc3_intro|Good day to you! str_npc4_intro|I am Graznon zo Paton, son of Grazhnak zo Paton, who was son of Graznon zo Paton of the most ancient and magnificent House of Paton, of the majestic city of Astapor. str_npc5_intro|Greetings, fellow traveller. Would you join me for a mug of stout ale? str_npc6_intro|Hello there. You look like an able warrior, you wouldn't be needing company by any chance? str_npc7_intro|Yes? Keep your distance, by the way. str_npc8_intro|What do you want? str_npc9_intro|You there, be so kind as to fetch me another drink, eh? str_npc10_intro|Greetings there, friend. Might I interest you in a game of cyvasse? str_npc11_intro|Hello there, friend. Have a drink on me. str_npc12_intro|Greetings, fellow traveller. By any chance, could you offer me a helping hand, by the kindness of your heart? str_npc13_intro|Greetings, traveller. I am Ser Roger Osgrey, a knight, and a son of Standfast. str_npc14_intro|Yes? What do you want? str_npc15_intro|Oh! Say, friend, are you by chance heading out of town anytime soon? str_npc16_intro|Hello there. From the look of you, I'd say you're expecting to get into some fights in the near future. Are you by any chance looking for some help? str_npc17_intro|Oh how he flew so high! And fell so low! Then he died! And how the worms gorged on him! str_npc18_intro|Please, protect me. They are after me! str_npc19_intro|Lo jention mirre numazame esa, iderenna qopsa verdagon issa. str_npc20_intro|Yes? What do you want? str_npc21_intro|May the Father above judge you wisely, I sense that you are a great sinner! str_npc22_intro|What are you looking at? Leave me to suffer alone! str_npc23_intro|Hello there, stranger. Welcome to the tavern! Mind the drunks, heh! str_npc24_intro|Eh, what? str_npc25_intro|Flesh so fine, so fine to tear, to gnash the skin, skin to strip, to plait, so nice to plait the strips, so nice, so red the drops that fall... str_npc26_intro|What do you want? str_npc27_intro|Just a minute, I'm pondering the mysteries of life! str_npc28_intro|What do you want, eh? str_npc29_intro|Yes? Keep your distance, by the way. str_npc1_intro_response_1|Well met, Ser Bennis. What is an anointed knight doing in a filthy tavern such as this? str_npc2_intro_response_1|What happened to you? str_npc3_intro_response_1|Good day. str_npc4_intro_response_1|I have never heard of the House of Paton. str_npc5_intro_response_1|Certainly. With whom do I have the pleasure of drinking? str_npc6_intro_response_1|Might be, who are you? str_npc7_intro_response_1|My apologies. Might I know who I am speaking to? str_npc8_intro_response_1|Merely to pass the time, if you're not otherwise engaged. Will you join me for a drink. str_npc9_intro_response_1|You must have me confused with the tavernkeep, Pentoshi. str_npc10_intro_response_1|I'm sorry, I have not the slightest knowledge of the rules. str_npc11_intro_response_1|What's the occasion? str_npc12_intro_response_1|That depends... str_npc13_intro_response_1|Well met, Ser Roger. What does a noble knight of Standfast find himself doing in a tavern such as this? str_npc14_intro_response_1|To pass the time of day with a fellow traveller, if you permit. str_npc15_intro_response_1|I am. What concern is it of yours, may I ask? str_npc16_intro_response_1|I could be. What's your story? str_npc17_intro_response_1|You seem to be one of those delusional fellows, eh? str_npc18_intro_response_1|Who is after you? str_npc19_intro_response_1|Can I help you? str_npc20_intro_response_1|You look like a soldier. What are you doing all alone? str_npc21_intro_response_1|Perhaps. But who are you to judge me? str_npc22_intro_response_1|Suffer? What has happened to you? str_npc23_intro_response_1|Thank you, my lady. Can you tell me about yourself? str_npc24_intro_response_1|Nothing, really. Who are you? str_npc25_intro_response_1|What are you? str_npc26_intro_response_1|Who are you? str_npc27_intro_response_1|Eh, what? str_npc28_intro_response_1|Who are you? str_npc29_intro_response_1|My apologies. I was merely going to say that you look a bit down on your luck. str_npc1_intro_response_2|I wish you a good day, Ser. str_npc2_intro_response_2|I have better things to do. str_npc3_intro_response_2|Run along now, boy. I have work to do. str_npc4_intro_response_2|Eh? No thanks, I'm full. str_npc5_intro_response_2|I have no time for that. str_npc6_intro_response_2|No, I do not. str_npc7_intro_response_2|Right. I'll not bother you, then. str_npc8_intro_response_2|Nothing at all, from one so clearly disinclined to offer pleasantries. Good day to you. str_npc9_intro_response_2|Fetch it yourself! str_npc10_intro_response_2|I'm busy, and have no time for games. str_npc11_intro_response_2|I think not. str_npc12_intro_response_2|Sorry, I am afraid that I am otherwise engaged right now. str_npc13_intro_response_2|Well... how... splendid. str_npc14_intro_response_2|Nothing at all. My apologies. str_npc15_intro_response_2|I'd be obliged if you minded your own business. str_npc16_intro_response_2|Mind your own business. str_npc17_intro_response_2|Very well then. str_npc18_intro_response_2|I'm not protecting a stranger. Be gone. str_npc19_intro_response_2|Well then, good day to you. str_npc20_intro_response_2|Nothing, I'm sorry to bother you. str_npc21_intro_response_2|I imagine praying to the Stranger would be more fitting, seeing as how you insult your betters. str_npc22_intro_response_2|I'm sorry, I won't bother you again. str_npc23_intro_response_2|I'll mind the drunkards. str_npc24_intro_response_2|Nevermind. str_npc25_intro_response_2|Right... str_npc26_intro_response_2|Nothing. str_npc27_intro_response_2|Nevermind then. str_npc28_intro_response_2|Nothing. str_npc29_intro_response_2|Right. I'll not bother you, then. str_npc1_backstory_a|Well, it's a ponderous tale... str_npc2_backstory_a|It's quite the tragic tale. Sit down, sit down! No point standing up. str_npc3_backstory_a|You look like a man of war, do you by any chance need a young squire? str_npc4_backstory_a|Really? Well, perhaps you can be forgiven, being the savage mongrel that you are. Our ancestral lands lie far to the east, in Slaver's Bay. str_npc5_backstory_a|I am Ser Felton Flowers, the former master-of-arms at the Eyrie. str_npc6_backstory_a|I am Martyn Snow, a bastard born in the North. I am also a sellsword, which is ever more important than my birth. str_npc7_backstory_a|You have the honor of speaking to Ser Jasper Rivers, son of Ser Stevron Frey, trueborn son of lord Walder Frey, the Lord of the Crossing. str_npc8_backstory_a|Ah. Well, that sounds rather good. I shall gladly join you. You're paying. str_npc9_backstory_a|My most humble apologies. It is sometimes hard to recognize folk amid the smoke and gloom here. I still cannot believe that I must make my home in such a place. What a horrible fate that has befallen me! str_npc10_backstory_a|Oh well, a shame, I find that the game keeps my mind sharp. Say, do you by any chance need a an officer in your company? I find myself without an opportunity to make use of my considerable lungs, shouting at maggots to fall back in line. str_npc11_backstory_a|Why, I won the archery competition held by lord Hightower last year, and I have been drinking my way across the world ever since! str_npc12_backstory_a|I shall tell you -- but know that it is a tale of gross iniquity. I warn you in advance, lest you are of a choleric temperament, and so become incensed at the injustice done unto me that you do yourself harm. str_npc13_backstory_a|I am the fifth son of my father, Ser Edwyn, and as such, it seems to me being somewhat unlikely that I will ever inherit anything of value. So I have been travelling the world these last eight months, trying to find a noble lord to whom I might swear allegiance. str_npc14_backstory_a|Very well. I do not mind. My name is Drollo. str_npc15_backstory_a|I'm an engineer, trained in the great city of Braavos, and I specialize in fortifications. If you need a wall knocked down, I can do that, given enough time. If you need a wall built back up, I can do that too, although it will take longer and cost you more. And you can't cut costs, either, unless you want your new edifice coming down underneath you, as someone around here has just found out. str_npc16_backstory_a|Well, as long as I can remember I've had a weakness for pretty things, and it's gotten me into trouble, you see. str_npc17_backstory_a|Oh never mind me, I was just in the middle of composing a voluptous poem about the illustrious high steward of Qohor, Logon Votyris, a lowborn leech-catcher who rose to his position during the reign of the tyrant Byan Mentarios. str_npc18_backstory_a|My father, my brother, the village elder... Everyone! They have been searching for me ever since I ran away. I'm telling you, I'm innocent, not every bastard is evil!. str_npc19_backstory_a|Ah, my humble apologies, I quite forgot that not everyone speaks the exalted language of my great home. str_npc20_backstory_a|What every soldier alone does, I'm looking for employment. str_npc21_backstory_a|Oh, I am the greatest of sinners! Descended from a great line of sinners! House Parren was once pious and just, until my dishonorable ancestor travelled to Lys with Aerion Brightflame in his exile. When Aerion died from drinking wildfire, my forefather dipped the servants in the same substance and was responsible for the great fire that destroyed the western quarter of the city. str_npc22_backstory_a|It's those blasted knights... They ruined everything! str_npc23_backstory_a|I could, I could! But I'm sure my mother would be much more informative than me. I've always been more of a fighter than a scholar, just like all the other women of my family. We're too busy fending off men to pick up anything but an axe. str_npc24_backstory_a|People call me Roddy. Or, well, people in King's Landing does. Used to be everyone in King's Landing knew my name. 'There goes Roddy' they'd say, 'bravest man in all of the city watch'. Then that vicious son of a whore, Tywin Lannister, came and sacked the city. Told Aerys he came as a friend, then turned his cloak and betrayed his king. Bah! str_npc25_backstory_a|BLOOD SO RED! SO RED! So sweet, sweet screams, pretty screams, singing screams, scream your song, sing your screams... str_npc26_backstory_a|I am Caul, former chieftain of the Red Sparrows. str_npc27_backstory_a|Hah, I'm just yanking your tail, ain't pondering anything. Bit drunk though. But ah, what can I do for you? People call me Melly Waterman, because, well, it's my name. str_npc28_backstory_a|Who's asking? Did she send you, the whore? Tell her that I'm not interested. Wandering across half the world like some sun-mad camel is what she had me doing! Bah! str_npc29_backstory_a|My luck? You could say that. str_npc1_backstory_b|I competed in the great tournament at Harrenhal, ages ago, in what some call 'The Year of the False Spring'. How the armor of the knights and lords shone that day, with none brighter than the Prince of Dragonstone! Prince Rhaegar was unstoppable, but I also acquitted myself well. However, in my last joust, I accidently killed the nephew of old lord Vance. There is no greater dishonor for a knight, and every lord and lady in the realm saw me that day. str_npc2_backstory_b|I was on my way to Pentos, out of King's Landing, with a cargo of spices and peppers from Dorne. I owned my own trading vessel in those days, a beautiful galleon with a figurehead showing the Maiden. We lay in at Dragonstone for water, when I was accosted by Stannis Baratheons castellan, a Florent if I ever saw one. Those ears! Anyhow, he comes and tells me that my ship is now in the service of the king. It seems Stannis is amasing an army on Dragonstone, and in order to transport it, he needs every single ship he can get his hands on. They emptied my hulls and gave me a slip of paper promising to pay me for my losses once Stannis comes into his kingdom. Much good that'll do me now. str_npc3_backstory_b|I used to squire for Ser Halbert Stone, of Willow Tree, but he died of the bloody flux, and I know no other trade. str_npc4_backstory_b|My family is one of the most prominent of Astapor, or rather was. A dragon has descended on the city and burned the Good Masters! I was on my way to Volantis when I heard about it, and I have been moving ever westwards since. Proud my people might be, but I am no fool. I know my history. Five times, the Ghiscare Empire challenged the Freehold of Valyria, and five times my great ancestors where humbled and, in the end, they where burned. Legions of soldiers are no match for dragons. str_npc5_backstory_b|I was promoted shortly after lord Jon left to take up his position as Hand of the King in King's Landing. With most of his household following him, the Eyrie did, in truth, not need a master of arms. But who was I to question Jon Arryns wisdom. It payed well, it was a position of fair respect for a man bastard born, and I did not want for nothing. str_npc6_backstory_b|I have served for some time with the Second Sons, so I am no stranger to battle. But now I seek to make my fortune, and that does not happen as a mere man-at-arms in a sellsword company. str_npc7_backstory_b|My father has sent me out to gain some experience in the service of a master other than my lord grandfather, that I may increase the honor of our house, or so my brother Ryman told me. str_npc8_backstory_b|I suppose you want my story, eh? I do not intend to tell you anything. str_npc9_backstory_b|I was the firstborn son of my father, a nobleman of Pentos. But my mother died in childbirth, and when I was but ten, my father remarried. His new wife soon mothered many a child, and conspired to have me replaced as my fathers heir. When my younger brother died, she told my father I had pushed him off the balcony! Bah!, the fool probably climbed unto the damned thing himself. str_npc10_backstory_b|I used to command the household guard of Ser Boros Wensington, but he died without an heir and when his holdfast was inherited by his relatives, they appointed a new captain of their guard. I imagine my rugged good looks and, perhaps more so, my dornish heritance might have had something to do with it. I've spent the last year playing cyvasse, waiting for someone worthy to cross my path. str_npc11_backstory_b|I bested Ser Rolland Storm, the Bastard of Nightsong! A genial man, he even congratulated me afterwards! I heard he's recently taken service with lord Stannis, or King Stannis as he calls himself now. Perhaps I ought to seek him out, see if he'd like to have a rematch! str_npc12_backstory_b|I am by training a maester of the Citadel, but condemned by the jealousy of the thick-headed Archmaesters of my brotherhood to make my living as an itinerant barber. I was hired by a merchant of Ashford to cure his son, who fell into a coma after a fall from his balcony. I successfully trepanned the patient's skull to reduce the cranial swelling, but the family ignored my advice to treat the ensuing fevers with a tincture of willow bark, and the boy died. The father, rather than reward me for my efforts, charged me with sorcery -- me, a maester of the Citadel! Such is the ignorance and ingratitude of mankind. str_npc13_backstory_b|It has become a bit of a tradition that the youngest sons in the Osgrey family ride out on the day they receive their knighthood, my family has proven itself to be quite a fertile one, heh! I have uncles and great-uncles, nephews and brothers in abundance. Might be old Walder Frey has fathered a brood that could rival that of a dozen cats, but my father is half his age, and likely to outbreed him! My elder brothers, Ademar and Duncan, are to inherit Standfast and Coldmoat, Duncan holding Coldmoat in Ademars name. And my sister, Rohanna, has been promised to Ser Alyn Ladybright, and thus stands to one day be the Lady of Brightfast! But that leaves little for my fathers remaining children, so we must make our own fortune. str_npc14_backstory_b|I am the second son of the Khal Ogo, of whom you have no doubt heard. I came to Volantis to train men in the art of battle. I told one of the triarchs it was wiser to flog their slave soldiers now, then bury them later, than sending them against an enemy. But he would not listen, and I was told to take my services elsewhere. str_npc15_backstory_b|One of the merchants wanted a new tower added his house. Trouble is, he ran out of cash halfway through the process, before I could complete the supports. I told him that it would collapse, and it did. Unfortunately he was standing on it, at the time. His son didn't feel like honouring his fathers debts and implied that I might find myself charged with murder if I push the point. str_npc16_backstory_b|I grew up in Whitewalls, a ward of the castellan, working alongside the other boys as a squire. On my sevententh nameday, at a tournament no less, I received my knighthood at the hands of lord Mallister himself. That was also the day that I first saw lady Alera, and I am fairly sure that she also saw me. At least I suppose she did, for that night, I found her naked as the day she was born, in my bed. str_npc17_backstory_b|But never mind that, I'm sure you will hear it all across the world once I'm done! I'm quite sure you've heard of me, but in case my fame does not preceed me, allow me to tell you the story of my life. I was born the first and only son of the High Priest of Lys, Horonno Lynaqo, but the courts of the free cities never interested me, with their power play and cruel gossip. So when my father died, I decided to become a wandering minstrel, rather than following in his foot steps. str_npc18_backstory_b|My arrow was caught by the wind, I had no intention of shooting my brothers wife in the neck! But they won't listen, and it won't be the Wall for me, I'll be hanged and quartered! str_npc19_backstory_b|I am Saathos, of Qarth, the greatest city that ever was or ever will be. Saathos the Wise after gazing upon Qarth for the first time, because he knew that all he saw thereafter should look squalid and ugly by comparison, tore out his eyes. Why my noble father named me after a madman, I shall never know. Ah, but I digress. Saathos of Qarth I am, a great traveller, explorer and scholar. str_npc20_backstory_b|I've served as a palace guard for the Archon of Tyrosh, and lately I have fought in the Disputed Lands, as a member of the Brave Companions. str_npc21_backstory_b|When he returned to our ancestral castle, he burned the local septon as an offering to a vile new god, and tortured anyone who refused to convert to his new faith. As a result, my family was outlawed, and we have been wandering the world ever since. str_npc22_backstory_b|The aristocracy ain't nothing but common thieves and bandits, that's what they are. How foolish I was putting my trust in them with the hope that they would protect me and my family from any foe. No, I learned the hard way, they are the ones to be feared. And to think we are highborn! Of greater birth than any of those beasts! They where supposed to protect us on our travel through the Vale! Our family lost most its lands after the War of the Usurper, and we've been living little better than peasants since. Until my father got an offer from a rich merchant in Gulltown, offering that his son and my sister be married. Such a match could restore our fortune! str_npc23_backstory_b|My sister Ferro is fighting with some sellsword company, and I've heard she's become a valued advisor to the captain. And maybe she warms his bed, should he get lonely! A bastard is loathed and pitied all over the world, but still! About time Ferro had herself a few babes anyhow, I find it best to start young. Got two babes myself, a daughter and a son. str_npc24_backstory_b|And what happens to the people that stayed loyal to the Targaryens? Well, we're out of a job, with our lives taken over by thieves and murderers. Bah! str_npc25_backstory_b|CARVING IT, CARVING IT, CARVING IT. Unseeing, unthinking, moving through the city as aimlessly as a worm burrows through the earth. CARVE, CARVE, CARVE! str_npc26_backstory_b|My tale is my own. str_npc27_backstory_b|I'm a member of house Waterman, we're from the North. My brother is sworn to lord Bolton, but daughters ah... they're not supposed to run around in mail and fighting with swords. White Harbor is where most highborn ladies end up, if they don't marry. Special sort of woman who doesn't marry, and they're quite content in White Harbor. All those septas, eh? str_npc28_backstory_b|All her tall tales, and for what? Nothing! My father, my sister, my brother, all gone. And now she sends another one to persuade me. Well, you can tell Tamora that she can go fuck herself. I don't care what it is this time. Gold, silver, the bejewelled member of the Father Above, I say no, no, no! str_npc29_backstory_b|It was my bad luck to be born to a weak father who sold me off to a drunken layabout who beat me. It was my bad luck, when I ran away from my owner, to be taken by a group of dothraki. It was my bad luck that the only one among them who was kind to me, who taught me to hunt and to fight, inspired the jealousy of the others, who knifed him and forced me to run away again. str_npc1_backstory_c|I was young and out of my wits, and foolishly swore to never enter the lists of another tournament, as a penance. So I was forced to serve as a sworn knight and merchants guard, and that does not offer opportunity for glory, nor wealth. str_npc2_backstory_c|I've been trying to get home, but the roads are filled with outlaws, and so, here I am, no money, no ship, no crew, a piece of paper and no way to go. str_npc3_backstory_c|I can tend to your horse, keep the rust off your armor and cook your dinner. And I have a thunderous voice, to announce your entrance in tournaments! str_npc4_backstory_c|I have no intentions of returning to Slaver's Bay anytime soon, and my coin has not lasted as long as I'd hoped it would. Perhaps I will one day start training soldiers in this part of the world. My father was one of the Good Masters, and his father before him. I can turn soldiers into Unsullied! Or as close as possible, without cutting off their cock and balls, hah! str_npc5_backstory_c|Things continued much as they had once lady Lysa returned, though I confess I would have liked to beat that son of hers. A weak coward if I ever saw one, which is not what lord Jon deserved. Anyway, recently a singer joined the household, a petty and sallow creature called Marillion. Sadly, however, the lady Lysa is very fond of him. When he tried to rape my maiden daughter, I beat him bloody with my own fists. And for that lady Lysa banished me! Not the singer, me! I had no choice but to send my family to live with my lord father in the Reach, and hit the road in search of work. str_npc6_backstory_c|I am an able fighter, though nothing out of the extraordinary, but I do find myself better than most men with a bow and arrow. I am also a seasoned scout, having ridden with the outriders of the Stormcrows for some time. str_npc7_backstory_c|I have served as a sworn sword to lord Royce Coldwater, of Coldwater, and lord Damon Marbrand, the Lord of Ashemark. I served under his son Ser Addam Marbrand in the field, though we did not see much action. I have distinguised myself in tournaments, but since the outbreak of war, my loyalties have been called into question, my father being a trueborn son of lord Walder, and I was honorably discharged. So, as you can see, I am no mere hedge knight. str_npc8_backstory_c|... str_npc9_backstory_c|But my father did not care, and had me banished from his household. I imagine he'd thought I'd leave meekly, hah! I killed my father that day, thrusting my dagger through his windpipe! Then I fleed. The Westerosi claims that no one is as cursed as the kinslayer. I'm inclined to agree. My stepmother has sent men to bring me back to a grizzly fate. str_npc10_backstory_c|Perhaps we should play a game of cyvasse one day. str_npc11_backstory_c|Truth be told, I don't think my winnings will last that much longer, whores are expensive! str_npc12_backstory_c|The reverence for former maesters, accused of sorcery, is, I fear, not all it could be. Oh, how the light of wisdom is often darkened by the ignorance and stupidity of man! str_npc13_backstory_c|I am no Kingslayer, nor Knight of Flowers, but I do find myself somewhat adequate with a lance and sword. str_npc14_backstory_c|I know, I know, I am dothraki, I ought to be out there on the plains, slaying men with one hand and plundering with the other. But that life is not for me. I do enjoy battle, but I also enjoy the pleasures of civilization. str_npc15_backstory_c|More fool me for having taken the contract without an advance though, I suppose. str_npc16_backstory_c|The next day, the servants told her lord father. I suppose I should have known that nothing is secret in a castle. I was promptly expelled, under threat of death if I was ever to return. A harsh punishment, considering the girl was in my bed, willing! str_npc17_backstory_c|And I am having the time of my life! Living under hedges, singing to the small and inconsequental folk, never wanting for anything. str_npc18_backstory_c|I've been running from them for what feels like years! str_npc19_backstory_c|I travel the world collecting rare specimens of everything, that I might increase the splendor of the Queen of Cities with my discoveries. str_npc20_backstory_c|I'm a master of the spear and short sword, and in the Brave Companions I served as a regimental officer, until that madman, Vargo Hoat, took over. There's an unpleasant and vile man if ever I say one. str_npc21_backstory_c|To attone for my ancestors sinful life, I've joined the Faith and have been ordained a septon. The father guides me, and the Mother shows me mercy. The Warrior gives me strength, and the Maiden aids me in keeping my vows. The Smith guides me in my labor, and the Crone grants me wisdom. str_npc22_backstory_c|We hired hedge knights to protect us from the mountain tribes on our way from the Bloody Gate through the mountains, and all seemed well. But one night our protectors got drunk and they raped my sister! My father charged at them with sword in hand, but he was old and was quickly cut down. The false knights fled soon after, leaving me with a defiled sister. Obviously, her worth as a marriage subject was ruined after her rape, and I've been forced to travel as a sellsword to support her. str_npc23_backstory_c|Ahh, I need to get out and fight myself! Been itching to hit something other than a man. str_npc24_backstory_c|It was no way for brave Roddy to live, being an outcast, forced to live like a common sellsword! I'm glad you came along! str_npc25_backstory_c|Who are you, who are these people? Why are my hands always red?! str_npc26_backstory_c|... str_npc27_backstory_c|Used to be house Waterman held sway over much of the Lonely Hills, but that glorious past is, well, in the past. str_npc28_backstory_c|Ever been attacked by a Hrakkar, {playername}? That's how I got this scar! And that's the second smallest scar I have! The smallest scar is the result of a manticore attack! Scars and dead relatives, that's what all my hard work and trekking across the world has gotten me, while she grows richer every day! str_npc29_backstory_c|But I do not count myself unlucky, stranger, no more than any other woman of this world, this fetid backwater, this dungheap made by the gods, populated by apes and jackals. str_npc1_backstory_later|I've been here and about, you know. I'm desperately in need of work, however. str_npc2_backstory_later|I sold my boots and have managed to make a few coins peddling goods from town to town, but it's a hard living. str_npc3_backstory_later|I've been helping out various town watches as of late. It seems like the whole world is at war. str_npc4_backstory_later|So it was not one dragon, but three, who burned Astapor. And they are commanded by the beggar kings sister, Daenerys Targaryen. I find that three dragons are ever more fearsome than just one, so I think I'll be staying in the west. The women here have nicer tits anyway. str_npc5_backstory_later|Hello there, friend. I'm still looking for work. One would think that it was easy to come by with all these wars. str_npc6_backstory_later|I have been wandering the free cities for some time, though I am yet to find employment. str_npc7_backstory_later|Ah, hello my friend, how fare you? I myself have had no luck finding a new lord. You would think that knights would be able to find employment with all the fighting going on, but it seems not. And I am a son of Ser Stevron Frey! No mere beggar knight, a lord should be glad to have my sword! str_npc8_backstory_later|My lord! I once again offer you my services! Truth be told, I'm in quite some trouble, nothing you need to concern yourself with. str_npc9_backstory_later|I've offered my services to a few lords in these parts. But I find as often as not they'll ask me to run messages, or train peasants, or some other job not fit for a nobleman born in Pentos, mightiest of the free cities!. str_npc10_backstory_later|Hello there! I suppose you've yet to learn the rules of cyvasse. A shame. str_npc11_backstory_later|Welcome, friend! Mayhaps you need the champion archer of Oldtown in your party! Truth be told, I've been having a bit of bad luck at the dice table, and I fear that some of my less genial gambling partners might soon be coming for me. str_npc12_backstory_later|I have been here and about, tending to the sick and taking what reward I can. But the people of these parts are ignorant, and have little respect for my craft. They place more faith in their illiterate septon than in me! The few coins I make are barely enough for me to replenish my stock of remedies. I should be grateful for the chance to find other work. str_npc13_backstory_later|Should you choose to take me on as your sworn man, I assure you that I will perform most admirably. Otherwise, I will have to continue searching for a worthy lord. str_npc14_backstory_later|I have gone from court to court, but I have not yet found a lord who is to my liking. And they all consider me a savage! Bah!, I have long ago laid the life of the Dothraki behind me. str_npc15_backstory_later|I've been going from castle to castle, looking to see if walls or towers need repair. But either the lord's away, or he's got other things on his mind, or I run into his creditors on the street, begging for change, and I realize that here's one job not to take. So if you hear of anything, let me know. str_npc16_backstory_later|I fight the odd tournament, now and then, but I would willingly swear an oath of allegiance to you my lord. str_npc17_backstory_later|Hello my friend! Have you by chance heard any of my songs being praised by the lords you've visited? If not, might be I could join you for a while. str_npc18_backstory_later|I seem to have lost my pursuers, but you never know. I rue the day that pox faced bitch decided she wanted to frolic around the woods with the men. str_npc19_backstory_later|Ah, {playername}. I cry to see your face, as my quest for specimens has not yielded even the slightest thing of interest. str_npc20_backstory_later|I've heard rumours of dragons and war in the east, might be I'll try my luck in Slaver's Bay. Unless you need my expertise that is, my lord. str_npc21_backstory_later|The Stranger have a hold of the world, as of late war and death has been sweeping the lands. str_npc22_backstory_later|My sister has recently given birth to a bastard boy, the end result of her unfortunate... accident... in the Vale. The gods truly hate us. str_npc23_backstory_later|Ah, {playername}. Welcome back. Have you changed your mind about me joining you on your journey? str_npc24_backstory_later|Ah, {playername}. Have you changed your mind about guards? str_npc25_backstory_later|{playername}! Get me out of here! CARVE ME OUT OF HERE! str_npc26_backstory_later|{playername}. Still lurking around here? str_npc27_backstory_later|{playername}. Still here? str_npc28_backstory_later|What, {playername}? str_npc29_backstory_later|I have been wandering, looking for work as a tracker, but it has not been easy. Men are mostly ill-bred, lice-ridden, and ignorant, and it is not easy to work with such people. str_npc1_backstory_response_1|You seem a stout enough fellow Ser Bennis, perharps you would like to join my company? str_npc2_backstory_response_1|Well, perhaps I could offer you work. Can you fight? str_npc3_backstory_response_1|Well, as it happens, I do believe you could be of use to me. str_npc4_backstory_response_1|Hmm, I have never heard of the Unsullied before, but perhaps you can enlighten me. I welcome you into my service. str_npc5_backstory_response_1|I could well use a knight in my retinue. str_npc6_backstory_response_1|Well, you seem like an able enough man, mayhaps you'd like to join my company? str_npc7_backstory_response_1|Hmm... I am sure you would not enjoy my mens company, bastard born as they are, but I ask you to consider joining me. str_npc8_backstory_response_1|I could use the services of a maester, but tell me why I should hire you and not an actual maester, fresh out the Citadel? str_npc9_backstory_response_1|Perhaps you would like to join my company for a while? str_npc10_backstory_response_1|If you're looking for work, I could certainly use an able officer. str_npc11_backstory_response_1|Well, might indeed be I could use a champion archer. str_npc12_backstory_response_1|Well, you could travel with us, but you'd have to be able to fight in our battle line. str_npc13_backstory_response_1|I might be able to use an extra sword in my company. str_npc14_backstory_response_1|I might be able to use you in my company. str_npc15_backstory_response_1|Where do you need to go? str_npc16_backstory_response_1|Perhaps you would travel with me for a while, Ser. str_npc17_backstory_response_1|How wonderful for you. Say, would you like to travel with me for a while?. str_npc18_backstory_response_1|That's terrible! If there is anything I could do to help... str_npc19_backstory_response_1|You seem lost, might as well join me. str_npc20_backstory_response_1|I could always use a good soldier. str_npc21_backstory_response_1|Travel with me, I have friends who are in need of saving. str_npc22_backstory_response_1|Join me, and might be you can reverse your fortunes. str_npc23_backstory_response_1|Not at all, my lady. str_npc24_backstory_response_1|I have great need for a guardsman in my retinue! str_npc25_backstory_response_1|Can you hold a sword? str_npc26_backstory_response_1|What would it take to persuade you to serve me? str_npc27_backstory_response_1|Would you like to join me? str_npc28_backstory_response_1|I have no clue who this Tamora is. I'm looking for men to join my retinue. str_npc29_backstory_response_1|Hmm... Are you by any chance looking for work? str_npc1_backstory_response_2|I am afraid I cannot currently take on any more men. Blessings of the Warrior to you, Ser Bennis. str_npc2_backstory_response_2|Hard luck, friend. Good day to you. str_npc3_backstory_response_2|I am sorry lad, but no. str_npc4_backstory_response_2|No, sorry, I haven't heard of one. str_npc5_backstory_response_2|I'm afraid I cannot hire you, Ser Felton. str_npc6_backstory_response_2|I have no need of sellswords. str_npc7_backstory_response_2|Yes, yes, very interesting. I fear I must be on my way, good day to you Ser Jasper. str_npc8_backstory_response_2|I'm not going to shelter a deserter, or whatever you are. Farewell. str_npc9_backstory_response_2|I demand that all my men do whatever I ask them. Good day to you, nobleman. str_npc10_backstory_response_2|I'm sorry, but I fear another officer in our midst would not benefit my retinue. str_npc11_backstory_response_2|Very interesting, but I have work to do. str_npc12_backstory_response_2|Sorry. I can't take on any new hands. str_npc13_backstory_response_2|No, sorry. I'm afraid I do not need any more swords by my side. str_npc14_backstory_response_2|I'll let you know if I hear of anything. Good day. str_npc15_backstory_response_2|Sorry. I've got all the men that I can manage right now. str_npc16_backstory_response_2|Sorry. You sound like you might be trouble. str_npc17_backstory_response_2|I'm sorry, but I don't know anyone with a pouch large enough to fill your ambitions. str_npc18_backstory_response_2|Wait, you ran away after killing the wife of your brother? str_npc19_backstory_response_2|You confuse me. str_npc20_backstory_response_2|I'm afraid I have no need of any more men at this point. str_npc21_backstory_response_2|I must beg my leave. str_npc22_backstory_response_2|Good day to you, my lord. str_npc23_backstory_response_2|I'm afraid I could not bring a woman into danger, my lady. str_npc24_backstory_response_2|Not right now. str_npc25_backstory_response_2|Nevermind. str_npc26_backstory_response_2|Right... str_npc27_backstory_response_2|I must beg my leave. str_npc28_backstory_response_2|Right... str_npc29_backstory_response_2|Actually, I'm rather fond of the place. Good day to you. str_npc1_signup|Gladly! Perhaps I'll finally get out of this horrid business of protecting upstart merchants and their fat wives! str_npc2_signup|Well, I must confess that I am not a warrior by trade. str_npc3_signup|You do? I am much obliged to you Ser! str_npc4_signup|Very well! I shall teach you all about the Unsullied, the best soldiers in the world, the legacy of the lockstep legions of Ghis! str_npc5_signup|Well that certainly is most welcome news. str_npc6_signup|I'd be more than willing. str_npc7_signup|I might join you. I need to be assured that you will not force me to chatter with the low born men of your company, I am, after all, a knight, and the son of a Frey. str_npc8_signup|I doubt any maester would join a party of warriors. I don't have the same scrubbles. Furthermore, know that I would be ever indebted to you, ever grateful, ever loyal. str_npc9_signup|That would be most splendid my friend! You do not seem the sort to send me to do tasks not befit my rank. str_npc10_signup|How splendid! I assure you that no soldier will cause you trouble, not while I command them. If they do, they'll hang for it. str_npc11_signup|Great! Perhaps I'll one day command soldiers of my own! str_npc12_signup|As I told you, I am a surgeon, not some silk-robed Archmaester who has never touched a body. I can get my hands dirty. Look at them, they're dirty this very moment! str_npc13_signup|Indeed? You would do well to enlist me, while a fifth son, I am nonetheless a knight of Standfast, and sure to perform most honorably. str_npc14_signup|I would be pleased to ride with you, at least for a little while, for pay and a share of any loot. str_npc15_signup|Qohor, eventually, but I'd welcome the opportunity to get a few coins in my pocket, first, so I don't arrive at the city empty handed. So if you promise me food and a share of the loot, I'd be happy to fight with you for a while. str_npc16_signup|I would certainly do that! str_npc17_signup|That would be wonderful, I've been looking for inspiration for a new grand epic poem, and I might gain some from your exploits!. str_npc18_signup|Really? Do you really want to help me? Thank the Drowned God that I met you, and may He watch over you. str_npc19_signup|Ah, that would be most splendid. I cry to think of the adventures we shall experience together, {playername}. str_npc20_signup|Splendid. I assure you, your enemies will tremble when I travel with you! str_npc21_signup|Very well, the world need to be brought back into the light of the Seven, I'll travel with you and spread the Faith. str_npc22_signup|How magnificent! A chance to restore the honor of House Cargyll! str_npc23_signup|How great! I'll have to go grab my belongings, and then I'll be ready to go! str_npc24_signup|Great! I'll go grab my sword! str_npc25_signup|I'll hold whatever you want me to, as long as you get me out of here! GIVE ME A CLEAVER, TO CARVE, CARVE, CARVE! str_npc26_signup|Double what I've ever been paid. str_npc27_signup|I would, I would! I'm so very tired of hanging around in taverns. str_npc28_signup|Oh... my apologies then. You're the first one in a while who didn't turn out to be one of her slaves in disguise. The woman is mad, I'll tell you that. But you say you're looking for men? str_npc29_signup|I might be. I could certainly use the money. str_npc1_signup_2|I have travelled the world for near forty years, first as a squire and later as an annointed knight, and I doubt any man have had more experience protecting merchants than I. str_npc2_signup_2|But I'm a fast learner. I can ride, and I know a fair bit about trade, prices and such. str_npc3_signup_2|I think you'll find that I'll be a most valuable addition to your ranks. str_npc4_signup_2|Remember, however, that I am of the ancient and honorable House of Paton, and I expect to be treated as such. I don't want to be seen as equal to those filthy soldiers one often finds in these lands. str_npc5_signup_2|I shall not betray you, {my lord/my lady}. I shall, however, say the words of fealty somewhere other than this stinking tavern, if you don't mind. str_npc6_signup_2|Know, however, that I do not intend to follow you into battle if there is no hope of victory. I intend to live a long life. I do not require payment right away, only that you armor and feed me. str_npc7_signup_2|I imagine that the brutes and thieves of your company will even find that my presence might better their behavior, and I am sure that your men will fight with ever more valor being in the presence of an anointed knight. str_npc8_signup_2|I shall serve you untill I die, or, the Gods forbid, you pass beneath the shadow yourself. str_npc9_signup_2|My teacher in Pentos was Lytharo, the Third Sword, so I know well how to handle a sword. Or a dagger, hah! I ask only of you, that you will one day help me reclaim what is rightfully mine, or mayhaps help me attain something to cover my loses. str_npc10_signup_2|Let's celebrate by playing a round of cyvasse, shall we? And perhaps we can order some fine wine! str_npc11_signup_2|I'll meet you outside the tavern whenever you're ready to continue, {my lord/my lady}. str_npc12_signup_2|Should you ever be in need of a keeper of ravens, {my lord/my lady}, rest assured that I would have no trouble filling such a position. Just as I could teach any son you might have the history of the world, the conquests of Aegon, the fall of Valyria, the Blackfyre rebellion, even the War of the Vulture King, my repetoire is endless. I might well be able to act as your confident in matters of economics and trade as well, my training was almost complete when I was expelled from the Citadel. str_npc13_signup_2|Perhaps I'll even one day hold my own castle, following you, {my lord/my lady}! You seem one for great deeds. str_npc14_signup_2|I am a skilled swordsman and archer, and I can also instruct your men in fighting. But I warn you that I do not care to fight for a leader who is lax in discipline with {his/her} men, for in the long run they will not respect a soft hand. Nor will they live very long. str_npc15_signup_2|Siegework is my speciality, although I reckon can handle myself well enough in an open battle, if need be. str_npc16_signup_2|I am a knight, and as such I am better than most with lance and sword. str_npc17_signup_2|Perhaps we will one day sing of this day! str_npc18_signup_2|If I can stay with you, no-one would dare harm me. I'll do my best to be of help around you. str_npc19_signup_2|I can perform even the most advanced surgery, and my worldly knowledge is without match. Together, we shall make discoveries such as none have made before! str_npc20_signup_2|My sturdy spear shall bring us many great victories. str_npc21_signup_2|May the Warrior grant your arm strenght! str_npc22_signup_2|By the Seven, finally my fortune takes a turn for the better. str_npc23_signup_2|By the Gods, I've been itching to swing my axe around some! str_npc24_signup_2|By the Warrior! I'll never have to talk to a merchant again! str_npc25_signup_2|Help me get home, please {playername}! str_npc26_signup_2|I won't do everything you should ask of me, but any man try to kill you, he ends up dead himself. str_npc27_signup_2|Taverns really do get rather dreary after a while, I'll tell you that {playername}. str_npc28_signup_2|As you can plainly see, I'm as manly as can be. Titus Harper is my name, the rightful Lord of Blackstone. Proud name, long and and storied. My castle is in the Reach, but after Robert's Rebellion we where... forced from it. Fate has left me here with no means to survive but my skill with the bow. I'll gladly join your retinue. str_npc29_signup_2|But let your followers know that I do not suffer louts and brutes. Anyone who misbehaves around me will quickly find an arrow in their gullet. str_npc1_signup_response_1|Good. You can be useful to us. str_npc2_signup_response_1|That will do. str_npc3_signup_response_1|Good. Now come along. str_npc4_signup_response_1|Very well. I'll be glad to have you with us, um, my, erh lord ... str_npc5_signup_response_1|Certainly. str_npc6_signup_response_1|That seems fair enough. Get your things together, we'll leave soon. str_npc7_signup_response_1|I welcome you to our company then, Ser Jasper Rivers, son of Ser Stevron Frey, son of lord Walder Frey, the Lord of the Crossing. str_npc8_signup_response_1|Hmm, time will tell whether this was wise. Welcome to my retinue. str_npc9_signup_response_1|I suppose I can help you out, sometime in the future. For now, I'll need you to follow my orders, and not stab me in the throat. str_npc10_signup_response_1|You'll have to teach me how, then. I fear we'll have to postpone the fine vine for another occasion. str_npc11_signup_response_1|Very good, I'll make sure to inform you when we're ready to continue. str_npc12_signup_response_1|Then welcome to our company, erh, maester Brynden. str_npc13_signup_response_1|Good. Make yourself ready, and we'll be on our way. str_npc14_signup_response_1|Good. I'll be happy to hire someone like you. str_npc15_signup_response_1|That works for me. I will be pleased to hire you. str_npc16_signup_response_1|It sounds like you'd be a valuable asset in a battle, welcome to my company. str_npc17_signup_response_1|You can write about all of my famous battles and conquests! str_npc18_signup_response_1|Pack your stuff, boy, it is time you left these lands. str_npc19_signup_response_1|Very good. str_npc20_signup_response_1|Yes, they will, obviously... str_npc21_signup_response_1|Well then, let's be on our way. str_npc22_signup_response_1|That's the spirit! str_npc23_signup_response_1|Right! str_npc24_signup_response_1|Right! str_npc25_signup_response_1|Erh, yeah, let me think about it... str_npc26_signup_response_1|Seems a fair request. str_npc27_signup_response_1|Erh, right. str_npc28_signup_response_1|That's the spirit! str_npc29_signup_response_1|I will hire you. Try not to shoot anyone on your first day. str_npc1_signup_response_2|I'd prefer not having to embarras you, Ser Bennis. str_npc2_signup_response_2|I'm afraid I'm only looking for men with some experience. Good day to you. str_npc3_signup_response_2|I'm sorry, I have no need of you. str_npc4_signup_response_2|I'm not interested in your services. str_npc5_signup_response_2|Actually, on second thought, I find that I have no use for you. str_npc6_signup_response_2|On second thought, maybe a sellswords company is not what I need right now. str_npc7_signup_response_2|Actually, on second thought, you sound like you might be trouble. Good day to you, Ser. str_npc8_signup_response_2|This does not seem like a good idea, I have to decline your, hmm, offer. str_npc9_signup_response_2|Bah!, kinslayer, I'll have none of your sort in my company. str_npc10_signup_response_2|On second thought, I doubt you'd be of much use. str_npc11_signup_response_2|Sorry. We've already got as many in our company as we can handle. str_npc12_signup_response_2|Perhaps you should look elsewhere for work. str_npc13_signup_response_2|Actually, on second thought, a knight overeager for glory is dangerous to have in one's company. str_npc14_signup_response_2|Actually, I have no wish to provoke a mutiny in my ranks. Good day, son of Khal Ogo. str_npc15_signup_response_2|Actually, I need a different kind of expertise. My apologies. str_npc16_signup_response_2|To be honest, I'd prefer someone who was a little less tempted to seduce highborn maidens. str_npc17_signup_response_2|What are you rambling about? I need a decent fighter, not a pretty singer. str_npc18_signup_response_2|I'm sorry, I meant to help you here, not to drag you around the world. I can't do that. str_npc19_signup_response_2|I'm afraid I have no need for a scholar. str_npc20_signup_response_2|I'm afraid I still do not need your services. str_npc21_signup_response_2|... str_npc22_signup_response_2|I'm afraid that it is not possible at this time. str_npc23_signup_response_2|I'm afraid that I've changed my mind, you cannot travel with me. str_npc24_signup_response_2|I'm afraid that I've changed my mind, I do not need a guardsman. str_npc25_signup_response_2|I may not need you right this moment... str_npc26_signup_response_2|I've changed my mind. str_npc27_signup_response_2|I'm afraid I've changed my mind. str_npc28_signup_response_2|I'm afraid I've changed my mind. str_npc29_signup_response_2|Actually, on second thought, you sound like you might be trouble. Good day to you. str_npc1_payment|Quite good. Before we leave however, there is the small matter of my payment. I believe {reg3} silver coins would be a fair amount. str_npc4_payment|Quite excellent. Before we depart, would you be so kind to lend me {reg3} silver coins? I had to pawn a family heirloom at a pawnbroker here in {s20}, and I would like to retrieve it before we leave. str_npc5_payment|Thank you. Now, to seal off our agreement, I ask for {reg3} silver coins from you. Knights might be true to their lord, no matter what, but they'll be ever more true if they can afford to feed themselves. str_npc7_payment|Quite good then. I shall ask you to pay me a small token pay of {reg3} silver coins, just a knightly formality, a silly old tradition, hardly even worth mentioning. str_npc8_payment|Wonderful {my lord/my lady}! Might I ask you for a small fee? You will not find me of much use without remedies and poultices, and I fear those are costly. I shall not need more than {reg3} silver coins. str_npc9_payment|That's very good of you. And before I join, can you lend me {reg3} silver coins, so that I can buy some proper clothing that befits a man of noble birth such as myself. The coat on me has been worn down badly due to my recent bad fortune, and I cannot let common soldiers mistake me as one of their own. str_npc10_payment|I'll teach you! It's really quite simple. There is one little problem though, my liege. I have a woman here in {s20}, a tavern wench, and she says she bears my child in her belly. I want to give her some coin before I leave... for the child, you know. Being a bastard is not easy. Do you think you can spare {reg3} silver coins? str_npc11_payment|Before we continue, {my lord/my lady}, might I ask for my payment in advance? {reg3} silver coins should suffice to keep my poor father feed until I return. I sure hope it'll be a long autumn. str_npc13_payment|Very good {my lord/my lady}. Before we leave, however, there is the small matter of the customary payment. Just a formality, though one that I would have a hard time doing without. I suppose {reg3} silver coins would be fair? str_npc14_payment|Ah, one last thing. I would ask for an initial bounty of {reg3} silver coins before I join your command. It's my principle never to enter someone's service without receiving the payment I deserve. str_npc15_payment|Good. By the way, as a skilled engineer I would expect a payment for my services. A signing bonus of {reg3} silver coins would be fair, I think. I'll deposit it with the representatives of the Iron Bank here in {s20} before we leave, that seems the most prudent strategy. One never knows what might happen on the road. str_npc16_payment|Good {my lord/my lady}. Before we leave, might I trouble you for a small loan? I've left a girl in this very tavern with a somewhat, erm, heavy burden in her belly, and I fear her father might be less inclined to bash my head in, if his hands are filled with coin. str_npc17_payment|Very well my friend! Now before we continue, might be you could loan me some coin, I have some less than amiable fellows whom I owe a small amount for some fine Arbor wine. str_npc20_payment|I pledge my sword to you, {my lord/my lady}. Before we leave, I ask that you pay me the customary {reg3} silver coins for my service. str_npc21_payment|Before I can travel with you, you'll need to grant a small gift to the Faith, {reg3} silver coins should we sufficient. I'll make sure it's sent to the Great Sept in King's Landing. str_npc22_payment|There is only one problem... I must sew a new banner to fly high the sigil of House Cargyll. I imagine {reg3} silver coins would suffice to pay a seamstress. str_npc24_payment|Say, I think my armor needs a proper taking care of. The blacksmith here in this town can do it for me, but it'll cost about {reg3} coins. Any chance you'd be willing to loan me the coin? str_npc26_payment|{reg3} coins it is, then. And a share of any plunder, plus wine. str_npc27_payment|Now, while taverns lose their luster after a while, whores never do, and I owe quite a large sum to the one with the big... ears over there. Could you spare {reg3} coins for me to pay him? I've heard he once hacked of a mans thumb for not paying him, and I rather like mine. Now, I know what you're thinking, {reg3} coins for one whore? But it's just not him, its the wine, the roast swans, the peppered caviar, the other whore, the barrel filled with ale I broke. You get the picture, surely? str_npc28_payment|Quite good. Before we leave however, there is the small matter of my payment. I believe {reg3} silver coins would be a fair amount. str_npc29_payment|All right then. I will come with you. But I want a payment of {reg3} coins first. You aren't expecting me to work for free, do you? str_npc1_payment_response|Very well, here's {reg3} coins. Now, pack your backs, we'll be leaving soon. str_npc4_payment_response|Certainly. Here's {reg3} coins. str_npc5_payment_response|Hah, very true. Here is {reg3} coins. str_npc7_payment_response|Yes, yes, of course, just a formality, a silly old tradition. str_npc8_payment_response|Oh, I am no pauper, Halbert. Here's {reg3} coins for you. str_npc9_payment_response|Very well, here's {reg3} coins. str_npc10_payment_response|Of course. Here, {reg3} coins. str_npc11_payment_response|Very well, here's {reg3} coins. Make yourself ready. We leave soon. str_npc13_payment_response|Of course, here's {reg3} coins. Get ready to leave soon. str_npc14_payment_response|All right, here's {reg3} coins. You are most welcome in our company. str_npc15_payment_response|All right, here's {reg3} coins. Glad to have you with us. str_npc16_payment_response|I'm sure he'll be ever grateful to you. Here is {reg3} coins, be ready to leave soon. str_npc17_payment_response|{reg3} coins? You dare! I like that, I'll be happy to oblige you. str_npc19_payment_response|All right, here's a few coins. str_npc20_payment_response|That seems more than fair. Here are the {reg3} coins. str_npc21_payment_response|Very well. str_npc22_payment_response|Of course. Here are {reg3} coins. Hurry, I'll be leaving soon. str_npc24_payment_response|Here are {reg3} coins. Make him hurry, I'll be leaving soon. str_npc26_payment_response|Here are {reg3} coins. You better be worth it. str_npc27_payment_response|Here are {reg3} coins. Go pay the whore. str_npc28_payment_response|Here are {reg3} coins. You better be worth it. str_npc29_payment_response|No, of course not. Here's {reg3} coins. str_npc1_morality_speech|{My lord/My lady}. Please don't take this the wrong way, but it's a hard life and it's a bit much that we {s21}. Take a little more care in the future, if you don't mind my saying. str_npc2_morality_speech|I hope you don't mind my saying so, but it's a bit hard for me to see us {s21}. Maybe I ought to try to be more of a hardened soldier, but if we could try to exercise a little mercy from time to time, I'd sleep better. str_npc3_morality_speech|Perhaps it is not my place to say so, {my lord/my lady}, but I confess that I am somewhat shocked that we {s21}. Of course I realize that war is cruel, but there is no need to make it more cruel than necessary. str_npc4_morality_speech|Your pardon -- just so you know, the men of the House of Paton do not care to {s21}. I will not be pleased if you continue to take this course, it's beneath me! str_npc5_morality_speech|Pardon me, {my lord/my lady}. It is not good to {s21}. Your first duty is to the men who have decided to follow you. The least they can expect is food, pay, the opportunity to loot, and that you not waste their lives needlessly. str_npc6_morality_speech|Excuse me, {my lord/my lady}. I did not expect to {s21}. str_npc7_morality_speech|My liege -- I do not like to see us {s21}. Such are the actions of a common outlaw, with no regard for his honor. str_npc8_morality_speech|I was not pleased that you decided to {s21}. To fall in battle is an honour, but to fight in a warband led by a coward is a disgrace. str_npc9_morality_speech|Your grace -- it is not my way to {s21}. Men of my house will accept death but not dishonour. Please do not make me ashamed to serve under you. str_npc10_morality_speech|Begging your pardon, I can't say that I'm happy to see us {s21}. Those are just simple people, trying to make a living. If we could try to go easy on the poor wretches, my liege, I'd feel much better. str_npc11_morality_speech|Excuse me, {playername}. It's not good that we {s21}. I've followed an army once, and the least the soldiers expect of a leader is to feed them, pay them, and do {his/her} best to keep their sorry skins intact as best {he/she} can. str_npc12_morality_speech|{My lord/My lady} -- I do not like to see us {s21}. I am prepared to be a warrior, but not an outlaw. Pray let us try to show a little more compassion. str_npc13_morality_speech|Your grace, if we can avoid it, I'd prefer not to {s21}. Word gets around, and one's reputation is precious. I would not care for one of my rivals to have a singer include this latest unfortunate incident in a satirical verse. str_npc14_morality_speech|I do not care to {s21}. No one with a reputation for cowardice will be properly feared by his men. str_npc15_morality_speech|Just so you know my opinion, any commander with sense will not let his company {s21}.I hope you don't mind me speaking so bluntly. str_npc16_morality_speech|I don't like to {s21}. So many throats left uncut, and so many maidens left untouched. str_npc17_morality_speech|What kind of commander are you? Look at the men, and all the bodies on the field. Remember these {s21}, for they will haunt you in the end. str_npc18_morality_speech|Why did you {s21}? When I thought you'd protect me, I didn't expect you to act as my village elder would! str_npc19_morality_speech|.... str_npc20_morality_speech|Why, why did you {s21}? Is it because they were heathens? In which case conversion would be better or are you evil in disguise? str_npc21_morality_speech|I might have fallen from grace, but that doesn't make me dishonerable. Don't disgrace yourself by {s21}, my friend. str_npc22_morality_speech|Are you out of your mind? I thought I could trust you, but by {s21} you only showed that you're one of them nobles. Don't you dare let that happen again! str_npc23_morality_speech|My friend. It's a hard life for most of the folks in these lands, and it's a bit much that we {s21}. Take a little more care in the future. str_npc24_morality_speech|Are you out of your mind? I thought you where a honorable man, but by {s21} you only showed that you're no better than any other lord. Don't you dare let that happen again! str_npc29_morality_speech|My liege, I do not like to see us {s21}. Such are the actions of a common outlaw, with no regard for his followers. str_npc1_2ary_morality_speech|My liege -- just so you know, I've got no problem if we {s21}. Living to fight another day makes good sense to me. str_npc2_2ary_morality_speech|I'm not altogether happy that we {s21}. I'm a merchant, and in our business one is bonded by one's word. I don't want a reputation for dishonesty -- that would spell my end as a trader, {playername}!. str_npc3_2ary_morality_speech|I think it was a brave decision you took to {s21}. There is no shame in finding a way to avoid the spilling of blood. The less blood you spill, the more tournaments you can fight in. str_npc4_2ary_morality_speech|Your pardon -- whatever anyone else says, I think nothing of it that you {s21}. You should adopt whatever ruse you need to survive in these filthy, savage, lands. str_npc9_2ary_morality_speech|I am dismayed that you {s21}. A noble such as yourself should exhibit the highest standards of honour at all times. str_npc10_2ary_morality_speech|My liege -- I can't say I like to see us {s21}. You should treat your men well, and they'll repay with interest. str_npc14_2ary_morality_speech|You should not let it bother you that you {s21}. Armies are made to do their leaders' bidding, and hardships are part of a soldier's life. str_npc15_2ary_morality_speech|You know, {playername}, it's none too reassuring to see how you just {s21}. If you can break your word to them, you can break your word to me, is how I figure it. str_npc16_2ary_morality_speech|{My lord/My lady} -- just so you know, it's no problem by me that we {s21}. We do what we need to do to live, and they'd do the same to us if they were in our shoes. str_npc17_2ary_morality_speech|Are you out of your mind? The men need to see your bravery, not your cowardice. Go {s21} in your own time and show your men next time what a real {man/woman} is made of. str_npc18_2ary_morality_speech|How could you? By {s21} you're acting like my traiterous father. How can I ever trust you not to return me to him? str_npc19_2ary_morality_speech|... str_npc20_2ary_morality_speech|Maybe {s21} is your way to show your faith in the Heavens, but it is definately not mine. Please be carefull, for this behaviour only leads to evil. str_npc21_2ary_morality_speech|My friend, are we trying to travel the world or to cleanse it? By {s21} you really made me wonder if it was the right decision to be at your side. str_npc22_2ary_morality_speech|I'm a man of my word, swearing that those nobles would pay for their deeds. I thought you were a similar {man/woman}, but by {s21} you showed me otherwise. How disappointing. str_npc23_2ary_morality_speech|My friend, are we trying to travel the world or to ruin it? str_npc1_personalityclash_speech|{My lord/My lady}, no offense, but I'm a bit tired of Maron, who puts on airs like he's something better than me, an anointed knight! Why, he's just a merchant, and a poor one at that! str_npc2_personalityclash_speech|As you recall I was a merchant before I signed on with you. I respect men who make their living peacefully, risking all to bring goods for far away lands. str_npc3_personalityclash_speech|{My lord/My lady}, in my opinion, Drollo is a hard and savage beast. He speaks of nothing but the need to rape and pillage enemy villages! str_npc4_personalityclash_speech|Friend. The House of Paton is one of the most ancient and respected families in this part of the world, with a provenance dating back to the Old Ghiscari Empire. Yet Arratos openly shows me disrespect, and casts doubt on the provenance of my house, as if he wasn't the descendant of a whore and an escaped slave himself! str_npc5_personalityclash_speech|A moment of your time, {my lord/my lady}. Brynden seems to think me a common bandit, just because I have rewarded myself in the past to the legitimate spoils of war from travellers passing through {my lord/my lady} fathers lands. Bah! People have always paid for access with our ferry, and those who did not where no better than common outlaws. str_npc6_personalityclash_speech|None. str_npc7_personalityclash_speech|{playername}, I have done my best to put up with your followers' rude talk and filthy habits. But that one who calls himself Martyn Snow is beyond tolerance. str_npc8_personalityclash_speech|Just so you know, I cannot abide that insolent boy, Serol. Some minutes ago, he was remarking to our companions how the peasants of this region were more than usually slack-jawed and beetle-browed, and speculated that perhaps they had bred with aurochs. str_npc9_personalityclash_speech|{playername}, Drollo is a base braggart, a man with no respect for the honour of women. I am tired of hearing how he conquered this or that damsel. Forced her is more like it. str_npc10_personalityclash_speech|Excuse me, my liege. I hate to trouble you with such things, but I just wanted to let you know that I can't abide that fellow Garrett. Like all reachmen, he's a vile man, prone to all sorts of perversions. str_npc11_personalityclash_speech|Begging your pardon, but I can't keep silent. That man, Mavros... he's intolerable!. str_npc12_personalityclash_speech|{My lord/My lady}. Mavros, complained of headaches, a possible symptom of excess of sanguinity, though in his case, I imagine it's a headache brought on by an uncontrolled lust for fine wine. I thought to apply my leeches. str_npc13_personalityclash_speech|{My lord/My lady}, I weary of Gyrnir, who speaks nothing but bleak thoughts and is a constant dampener on every conversation. str_npc14_personalityclash_speech|Excuse me, {playername}. A few minutes ago, I had expressed the opinion that liberal use of the lash and occasional use of the gallows is essential to keep soldiers in line. Men without a healthy fear of their commanders are more likely to run from battle. str_npc15_personalityclash_speech|Excuse me. I hope you don't mind me telling you that in my opinion, that man Jasper is a danger to the party. He's an arrogant man, disrespectful of authority and the basic principles of the military art. str_npc16_personalityclash_speech|{My lord/My lady}. Just so you know, there's something funny about that fellow. He makes strange scrawlings in the dirt, and makes these awful guttural sounds. str_npc17_personalityclash_speech|{playername}, have you seen Martyn? That bastard just stole one of my pouches, filled with locks of hair from all the women I have bedded. I was talking to your men, trying to teach them to be real warriors, when one of them pointed out that he saw him digging in one of my fourty-two money pouches. I immediately ran towards him, but he slipped away. str_npc18_personalityclash_speech|{playername}, are you the only one in this group I can really trust? I thought Saathos could be a friend, but all he does is laugh at my past. str_npc19_personalityclash_speech|... str_npc20_personalityclash_speech|Could I have a word with you about {s11}? I believe that she has been misguided, and led astray to wrong beliefs. str_npc21_personalityclash_speech|My friend, have I ever let you down? I'm just asking, for that traiterous Gyrnir seems to think I will betray you on a whim. How insulting! Has he never heard of the septon's word? str_npc22_personalityclash_speech|My liege, did you hear what Bennis just said? About the soldiers needing to fear the commander? It is the aristocracy all over again. str_npc23_personalityclash_speech|{playername}, did you hear what Bennis just said? About the soldiers needing to fear the commander? The man is a fool, and he'll be the ruin of all of us. Soldiers should admire and respect their commander, not fear him. str_npc24_personalityclash_speech|{playername}, that Fenna woman is a filthy harlot if ever I saw one. Worships trees and probably has a womans weak will! Why, you don't need her, not when you got brave Roddy in your guard! There once was a song about me! 'Brave and bold Roddy, rode forth from Chelsted! He was not afraid to die, oh brave Roddy! He was not at all afraid, to be killed in nasty ways! Brave, brave, brave, brave Roddy'! str_npc25_personalityclash_speech|{playername}, that northern women is a filthy harlot if ever I saw one. Worships trees and probably has a womans weak will! Why, you don't need her, not when you got brave Roddy in your guard! There once was a song about me! 'Brave and bold Roddy, rode forth from Chelsted! He was not afraid to die, oh brave Roddy! He was not at all afraid, to be killed in nasty ways! Brave, brave, brave, brave Roddy'! str_npc26_personalityclash_speech|{playername}, that northern women is a filthy harlot if ever I saw one. Worships trees and probably has a womans weak will! Why, you don't need her, not when you got brave Roddy in your guard! There once was a song about me! 'Brave and bold Roddy, rode forth from Chelsted! He was not afraid to die, oh brave Roddy! He was not at all afraid, to be killed in nasty ways! Brave, brave, brave, brave Roddy'! str_npc27_personalityclash_speech|{playername}, that northern women is a filthy harlot if ever I saw one. Worships trees and probably has a womans weak will! Why, you don't need her, not when you got brave Roddy in your guard! There once was a song about me! 'Brave and bold Roddy, rode forth from Chelsted! He was not afraid to die, oh brave Roddy! He was not at all afraid, to be killed in nasty ways! Brave, brave, brave, brave Roddy'! str_npc28_personalityclash_speech|{playername}, that northern women is a filthy harlot if ever I saw one. Worships trees and probably has a womans weak will! Why, you don't need her, not when you got brave Roddy in your guard! There once was a song about me! 'Brave and bold Roddy, rode forth from Chelsted! He was not afraid to die, oh brave Roddy! He was not at all afraid, to be killed in nasty ways! Brave, brave, brave, brave Roddy'! str_npc29_personalityclash_speech|My liege, I have done my best to put up with your followers' rude talk and filthy habits. But that one who calls himself {s11} is beyond tolerance. str_npc1_personalityclash_speech_b|He is of common birth, and as such has no right to tell me what to do. str_npc2_personalityclash_speech_b|I don't much care to hear {s11} gloat about the caravans he has looted, or he plans to loot, like he has no respect for good honest trade. str_npc3_personalityclash_speech_b|I know that an army is not a sept, and that strong discipline is important, but I do believe that man enjoys cruelty for cruelty's sake. I hope you do not mind me saying so. str_npc4_personalityclash_speech_b|These are indeed sorry days if filthy slaves are allowed to mock their betters. That is all. str_npc5_personalityclash_speech_b|I told him, that if the Warrior's way bothers him so much, then he ought become a septon or a beggar and so not have to worry about such things. I hope you do not mind that I said such things. str_npc6_personalityclash_speech_b|None. str_npc7_personalityclash_speech_b|I do not care for how he stares at me around the campfire after a meal, as he picks his teeth. I believe I recognize him from my days as a squire. He is base and ignorant. I do not care to travel with such people. str_npc8_personalityclash_speech_b|Serol, that font of impudence, overheard me arguing that maybe he was half aurochs himself, and called me ignorant, and a savage, and other words I do not care to repeat. It was only out of respect for you that I refrained from cutting his throat then and there. I thought it only fit that I should warn you. str_npc9_personalityclash_speech_b|If he persists, I shall tell him that he is a base varlot, and if it comes to blows I will not apologize. That is all. str_npc10_personalityclash_speech_b|He's just a simple brigand, as far as I can tell. Winner of an archery contest, my arse. Reachmen are bad enough, but those who pretend to be honest are bloody intolerable. Anyway, I might have said something a bit sharp to him a minute ago. He seemed to take offense, anyway. I just thought you should know. str_npc11_personalityclash_speech_b|Just because he's used to the savage lifestyle of those dirty dornishmen, he thinks that everyone ought to get their hands dirty. I tell you, like all dornishmen, he is a base and perverted man! str_npc12_personalityclash_speech_b|But when I tried to afix them, he recoiled and struck me, and accused me of witchcraft. Pff. {playername}, I am deeply tired of attending to the complaints of such an ungrateful and ignorant lot. str_npc13_personalityclash_speech_b|I tire mightily of him, and the next time he begins droning on about how dreadful our existence is, I fear I might upend a barrel of ale over his head! str_npc14_personalityclash_speech_b|That chit Kanosos saw fit to admonish me for this. I will not have my methods questioned in front of the men, and I will not serve any commander who tolerates such insubordination in his company. Thank you for allowing me to speak my peace. str_npc15_personalityclash_speech_b|What's more, I suspect he's a thief. I found him going through my baggage and pawing some of my schematics, and he pulled a knife on me when I thought fit to object. A wise lord would not allow him in his company. str_npc16_personalityclash_speech_b|Fearing witchcraft, I asked him about it, and he just stared at me. Those eyes! So I had a look in his baggage, and found strange plans and diagrams. I think he's a warlock, {my lord/my lady}, and if I catch him trying to hex me he'll have a knife in his throat. str_npc17_personalityclash_speech_b|How can anyone make a decent living in this party when that thief is around? If I can get my hands on him, he won't do it again, I can assure you that much. str_npc18_personalityclash_speech_b|After trying to get closer for weeks, I finally dared to open up to him, and all he could do was laugh at me. That horrible rasping laugh! I tell you, when I looked into his eyes, I saw evil! str_npc19_personalityclash_speech_b|... str_npc20_personalityclash_speech_b|I recently talked to her, and discovered the differences in our ways, upon which I took the opportunity to correct her errors. The insults she hurled at me! I dare not to repeat them. Later I discovered that she had gone through my baggage and ruined one of my holy scrolls! If she stays any longer wih us, I fear I might resort to my old ways and kill her on sight. Please, don't let that happen. str_npc21_personalityclash_speech_b|He quotes dead men to prove his point, but who cares what has been written a thousand years ago while we are alive today? I hope you'll use your common sense and leave Gyrnir behind at the first opportunity possible. str_npc22_personalityclash_speech_b|When I spoke my mind to him, he wanted to lash out on me! I will not ride out with people who act just like the knights who raped my sister. If you don't do something about it, I will find another company to help me with my revenge. str_npc23_personalityclash_speech_b|When I spoke my mind to him, he called me a bitch! I have a mind to geld the man, but as you command this band of warriors, I defer to you. str_npc24_personalityclash_speech_b|'He was not in the least bit scared, to be mashed into a pulp! Or to have his eyes gouged out and his elbows broken! To have his kneecaps split and his body burned away, and his limbs all hacked and mangled, oh brave Roddy!' str_npc25_personalityclash_speech_b|'He was not in the least bit scared, to be mashed into a pulp! Or to have his eyes gouged out and his elbows broken! To have his kneecaps split and his body burned away, and his limbs all hacked and mangled, oh brave Roddy!' str_npc26_personalityclash_speech_b|'He was not in the least bit scared, to be mashed into a pulp! Or to have his eyes gouged out and his elbows broken! To have his kneecaps split and his body burned away, and his limbs all hacked and mangled, oh brave Roddy!' str_npc27_personalityclash_speech_b|'He was not in the least bit scared, to be mashed into a pulp! Or to have his eyes gouged out and his elbows broken! To have his kneecaps split and his body burned away, and his limbs all hacked and mangled, oh brave Roddy!' str_npc28_personalityclash_speech_b|'He was not in the least bit scared, to be mashed into a pulp! Or to have his eyes gouged out and his elbows broken! To have his kneecaps split and his body burned away, and his limbs all hacked and mangled, oh brave Roddy!' str_npc29_personalityclash_speech_b|I do not care for how he stares at me around the campfire after a meal, as he picks his teeth. I believe I recognize him from my days in the pleasure house. He is base and ignorant. I do not care to travel with such people. str_npc1_personalityclash2_speech|{My lord/My lady}, I don't fancy myself a sensitive soul, but I don't particularly like how {s11} went about searching the garments of the enemy wounded, back there. It's not proper! str_npc2_personalityclash2_speech|If you don't mind, I'd prefer not to be deployed anywhere near Bennis, after what he said to me during that last battle. str_npc3_personalityclash2_speech|{My lord/My lady}. Since I have joined your company, I have tried hard to learn how to live like a soldier, and how to honour the the warrior. If I occasionally make mistakes, I would hope to be forgiven. str_npc4_personalityclash2_speech|I happened to exchange a few words with Arratos as we were dividing up the spoils of battle. Please inform him that when he speaks to me, he should call me 'My lord' or perhaps 'Your Grace,' or 'Your Magnificence,' but certainly not just 'Graznon.' I am of the blood of Old Ghiscar and Astapor! str_npc5_personalityclash2_speech|Brynden needs to have his tongue cut out. str_npc6_personalityclash2_speech|None. str_npc7_personalityclash2_speech|{playername} -- I have been searching my mind trying to remember where I have seen Martyn, the one who calls himself a descendant of the Dustins of Barrowton. As I watched him in action during that last battle, I suddenly remembered. He is a good fighter, but also a vicious one. str_npc8_personalityclash2_speech|{s11} is a most insolent man. I have tried to be polite, even friendly, only to have him rebuff me. str_npc9_personalityclash2_speech|I hope you do not mind me telling you this, but in my opinion {s11}, the merchant, does not know his place. During that last battle, he cut in front of me to engage a foe whom I had marked for my own. str_npc10_personalityclash2_speech|{My lord/My lady}, a question for you. Are you in charge of this company, or is it {s11}? str_npc11_personalityclash2_speech|I don't much care for that {s11}. After that last battle, he went around muttering some heathen incantation, as he went through the slain looking for loot. str_npc12_personalityclash2_speech|My liege. I can no longer abide the rank ignorance of {s11}. As I was treating the wounded during our last battle, he saw fit to disparage my use of milk of the poppy in relieving the pain while I conducted surgery, and of treating wounds with a poultice of honey. str_npc13_personalityclash2_speech|Hello, Your Grace! {s11} is a temperamental one, isn't he? During that last battle, I was merely having a friendly chat with our foes about their mothers as we exchanged swordblows, and it caused him to throw a fit! str_npc14_personalityclash2_speech|{s11} is incorrigibly indisciplined. During that skirmish, I called out to him that he should hold ranks with the rest of our battle array. He called back to me that I should 'get stuffed.' str_npc15_personalityclash2_speech|{My lord/My lady} -- I must tell you that I question {s11}'s medical credentials. As he was tending to our wounded after that last battle, I saw fit to remind him that the peerless Gerardys often advocated administering a distillation of beetroot, to restore the humor imbalance brought by loss of sanguinity. str_npc16_personalityclash2_speech|Beg your pardon. {s11} might be a good man, but he's not got the stomach to be a warrior, if you ask me. str_npc17_personalityclash2_speech|{playername}, I wonder why you still have {s11} around. I watched him during the battle, and noticed that he stayed behind the entire time. Of course a commander needs to have some overview, but he's not a lord out here just a regular in your service. str_npc18_personalityclash2_speech|My dear {sir/madame}, I'm afraid I cannot tolerate the presence of {s11} any longer. During the last battle I was standing behind him and recognized his sword swing. str_npc19_personalityclash2_speech|... str_npc20_personalityclash2_speech|{Sir/My lady}, I'm afraid that {s11} might have fallen for the heathen ways, and might even be possessed by an evil spirit. str_npc21_personalityclash2_speech|There you are, my friend. You won't believe what just happened during our last battle! I was fighting alongside {s11}, where he showed me his murderous nature. str_npc22_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc23_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc24_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc25_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc26_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc27_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc28_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc29_personalityclash2_speech|My liege, I have been searching my mind trying to remember where I have seen {s11}, the one who calls himself a noble. As I watched him in action during that last battle, I suddenly remembered. He is a good fighter, but also a vicious one. str_npc1_personalityclash2_speech_b|The way he whistles cheerfully as he does it -- it puts a chill down my spine. It is not noble work. str_npc2_personalityclash2_speech_b|The enemy was bearing down on us, and he says, 'Step aside, merchant, this is warriors work.' Next time I will step aside, and let him take a spear in the gut. str_npc3_personalityclash2_speech_b|After our last victory I was picking through the slain, and availed myself of one of our foe's purses. No sooner had I done so then {s11} came up behind me and struck it from my hands, saying that it was he who had made the kill, and thus he deserved the spoils. {My lord/My lady}, I could not tell in the heat of battle who had struck whom. If {s11} had simply told me that he deserved the purse, I would gladly have given it to him. str_npc4_personalityclash2_speech_b|I am of noble blood, and he is of the basest birth. He must remember his place. The House of Paton does not forget insults. The Harpy does not forget insults. str_npc5_personalityclash2_speech_b|When the loot was piled up after the last battle, I found among the enemy's baggage a very decent cooking pot. Often I had wished to find such a pot, so I could boil some of the stews that my fathers household used to warm their bellies during the winter. But Brynden grabs the pot, and tells me that I will not be allowed to 'taint' it with reachman food, and that it should properly belong to him. I yielded the pot to him, but I will not tolerate such disrespect in the future. str_npc6_personalityclash2_speech_b|None. str_npc7_personalityclash2_speech_b|Back when I lived in my lord grandfathers castle, I saw many a thief hanged. This man looks like those thieves. str_npc8_personalityclash2_speech_b|As we were cleaning our weapons, he almost hacked off my head when he stumbled! str_npc9_personalityclash2_speech_b|I appreciate that he is willing to risk his life in battle, but that alone does not make a nobleman. He is not of noble birth, and his family's wealth comes from commerce and usury. He may fight with us as an auxiliary, but should not attempt to steal glory from his betters. str_npc10_personalityclash2_speech_b|In that last battle he was shouting at me 'Go forward, go back, hold the line.' When I told him to mind his own trimming he said he'd have me flogged. {My lord/My lady}, that man is looking for a crossbow bolt in his groin, begging your pardon. str_npc11_personalityclash2_speech_b|He said it was a prayer of thanksgiving for victory, but it didn't sound like that to me. Captain, I don't want him raising up the Others to make trouble for us on our travels. I think you had best be rid of him str_npc12_personalityclash2_speech_b|{My lord/My lady}, if that man knew the slightest thing about medical matters, he would know that one should never undermine a patient's confidence in his maester, particularly not during a complicated operation. If you would be kind enough to dismiss him from this company, you would be doing all of us a great service. str_npc13_personalityclash2_speech_b|When all the dust settled, {s11} turned on me and told me not to 'tempt the wrath of the Heavens' with my 'hubris.' str_npc14_personalityclash2_speech_b|Such defiance of proper authority is a corrosive influence on our company, and I shall have him flogged if he does so again. str_npc15_personalityclash2_speech_b|{s11} responded that Gerardys was an 'antiquated know-nothing, only good as a dragon morsel.' My liege, no true maester would have such disrespect for the great maesters of the past. I do not believe you should employ such an obvious impostor. str_npc16_personalityclash2_speech_b|After our last scrap, I was slicing open the guts of some our foes to check for hidden gold, as one might do after a battle. He gagged and muttered that I was an 'animal.' I'll inspect his innards for contraband if he doesn't keep a civil tongue in his head. str_npc17_personalityclash2_speech_b|His attitude begins to irritate me. He might be of noble birth, but he has done nothing to earn his titles. Staying out of a fight to keep his armor shiny, complaining when his weapons get dirty this arrogant prick is trouble all along. str_npc18_personalityclash2_speech_b|He has been to my village years ago, where he helped the village elder to obtain even more women to kill. I told him I recognized him, so he struck me down to silence me. No-one noticed in the heat of battle. Please, my dear {sir/madame}, don't let that monster anywhere near me again. str_npc19_personalityclash2_speech_b|... str_npc20_personalityclash2_speech_b|After our last victory -- the Heavens be praised -- I spotted her going through the dead bodies of our fallen foes, without paying the proper respect they deserve. When I tried to correct her, she just looked sheepishly at me, only to burst out in curses afterwards. You wouldn't believe the things she said to me! She's bad luck, I say you, and will bring misfortune over our company. It'd be best to leave her at the next heathen village. str_npc21_personalityclash2_speech_b|I had pinned down an opponent, who begged me for mercy. It was that moment I recognised him as one of the former servants from my father's palace. Tears ran down our cheeks upon this spark of recognition, and I gave him my word to let him live if he fled the battlefield. After this was said, that monster of a {s11} stepped in and slit his throat without a warning! I'm afraid to sleep anywhere near him, my friend. It'd be best to let him go. str_npc22_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc23_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc24_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc25_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc26_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc27_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc28_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc29_personalityclash2_speech_b|Back when I lived in Volantis, I would sometimes watch fights in the arena. My liege, I would not trust any man who hides his origins, and particularly would not trust a common sellsword who calls himself a noble. str_npc1_personalitymatch_speech|My liege. Ser Jasper back there didn't do badly in that last fight at all. He's a good man, too. str_npc2_personalitymatch_speech|Your grace. I just wanted to tell you that Saathos may be a rough sort, and possibly quite mad, and I'll venture he's a thoroughgoing rogue as well, but I'm proud to call him my companion. str_npc3_personalitymatch_speech|Hello, {my lord/my lady}! I had just wanted to tell you that Berengar is a most gallant man. Did you see him in our last battle? str_npc4_personalitymatch_speech|Excuse me, my liege. I just wanted to say a word in praise of Bilaquo. He did well in that last battle, though not as well as me. str_npc5_personalitymatch_speech|That was a fine battle, {playername}! Jasper is a good man to have by our side in a fight! str_npc6_personalitymatch_speech|{My lord/My lady}! Sometimes I am troubled by all this bloodshed, although I know that proud lords must be humbled, and cruel men tamed, if we are to restore peace to the realm. str_npc7_personalitymatch_speech|I was just talking to Ser Bennis. He may be a bit rough, but I believe that he is a faithful friend. str_npc8_personalitymatch_speech|A fine battle that was, my liege. And I have to say, I admire the taunts that Martyn hurled at our enemy. They where quite witty. str_npc9_personalitymatch_speech|{playername}. Bilaquo acquitted himself well in that fight back there. A fine, modest man he is, if I dare say so myself. str_npc10_personalitymatch_speech|Ahoy, {playername}! I wish you joy of your victory! Say, Maron is not bad in a scrap, is he, for a man of his trade? Although I'm getting to be a bit of an old dog myself for this, he might yet learn a proper way of life. str_npc11_personalitymatch_speech|Ach, {my lord/my lady}! A fight like that one bloodies my draw finger! Still, we bloodied them well and good, didn't we? str_npc12_personalitymatch_speech|A bloody business, a bloody business -- although a necessary one, of course. Maron, I believe, shares my ambivalence about this constant fighting. str_npc13_personalitymatch_speech|You have earned your name today, oh valorous one! And Clavis, too! I like that one. He sings of valor when he charges into the enemy ranks, and it's a most proper behavior for a knight. str_npc14_personalitymatch_speech|{playername}. It is a pleasure going into battle with men like Roger by my side. str_npc15_personalitymatch_speech|{playername}. I was just having a word with Halbert after our last battle, and it strikes me that the man has got a good head on his shoulders. str_npc16_personalitymatch_speech|I was just having a chat with Drollo, as we picked through the bodies after our last little scrap. str_npc17_personalitymatch_speech|{playername}, while I was fighting in the frontline this battle I got finally a chance to speak to Serol. What a revelation it was to hear his story I feel like I could write many poems about his exploits. str_npc18_personalitymatch_speech|Have I been wrong? I thought that everyone in the whole world was out there to kill me, you excluded of course, but now that I have spoken to Ser Roger, I'm not sure about that. He seems so nice and understanding. str_npc19_personalitymatch_speech|... str_npc20_personalitymatch_speech|The Heavens be praised that you enlisted Gyrnir in your company. He's a good fighter, and clearly tries to live a moral life, just like me. str_npc21_personalitymatch_speech|My friend, it's good to fight alongside Ser Jasper. He is brave, and most of all, honorable. str_npc22_personalitymatch_speech|My liege, have you heard Alyns story? About the abuse of power by his village elder? Her tale made my blood boil. How I wish I was there to tell him what I think of him. str_npc23_personalitymatch_speech|{playername}, have you seen Alyn? Ah, he's a handsome man, is he not? Makes a woman wish to put away the mace and pick up the gown. str_npc24_personalitymatch_speech|{playername}, have you seen {s11}? Ah, he's a handsome man, is he not? Makes a woman wish to put away the mace and pick up the gown. str_npc25_personalitymatch_speech|{playername}, have you seen {s11}? Ah, he's a handsome man, is he not? Makes a woman wish to put away the mace and pick up the gown. str_npc26_personalitymatch_speech|{playername}, have you seen {s11}? Ah, he's a handsome man, is he not? Makes a woman wish to put away the mace and pick up the gown. str_npc27_personalitymatch_speech|{playername}, have you seen {s11}? Ah, he's a handsome man, is he not? Makes a woman wish to put away the mace and pick up the gown. str_npc28_personalitymatch_speech|{playername}, have you seen {s11}? Ah, he's a handsome man, is he not? Makes a woman wish to put away the mace and pick up the gown. str_npc29_personalitymatch_speech|{playername}. I was just talking to {s11}. He may be a bit savage, but I believe that he is a faithful friend. str_npc1_personalitymatch_speech_b|Without good honest souls like him to bring light into the world, knights like me would have a hard time in life, I'll warrant. I'm glad to have him with us. str_npc2_personalitymatch_speech_b|Based on how he did in that last fight, I'd say that I'd trust my back to him any day, although I'd still keep a hand on my purse. str_npc3_personalitymatch_speech_b|I also confess that I find him a truly delightful companion, a man of both wit and manners. Good day, {playername}. str_npc4_personalitymatch_speech_b|You chose well to enlist him in our company. He knows a thing or two about a fight, and also knows the importance of respecting his superiors, unlike some others I might mention. str_npc5_personalitymatch_speech_b|As for his other attributes, I find that he is a truer knight than many I have met. str_npc6_personalitymatch_speech_b|I must say that Halbert is a source of great comfort to me. I have told him of my past sins, and he told me that the Father is sure to forgive me. str_npc7_personalitymatch_speech_b|Ser Bennis is a true knight. I've been discussing the intricacies of handling the peasants, and he quite agrees with me, that we ought to punish them more often! str_npc8_personalitymatch_speech_b|He managed to include their geneology, their appearance, and their eating habits in a well-framed Old Valyrian quatrain. I personally prefer the saga, but we northerners respect poetic craftwork when we hear it. str_npc9_personalitymatch_speech_b|I rather like this fellow. He's good company! str_npc10_personalitymatch_speech_b|Heh. It just goes to show that your former way of life ain't everything, that enthusiasm also wins battles. I reckon he and I could teach the young puppies of the world how proper men act. str_npc11_personalitymatch_speech_b|Ser Roger in particular showed them a thing or two, I thought. Not bad for the pair of us, I think between us we killed half the enemies that came towards us! str_npc12_personalitymatch_speech_b|It saddens him deeply to take the lives of his fellow men, however just the cause. He and I have talked together of a brighter future, where in the realm is not shattered by war. str_npc13_personalitymatch_speech_b|I'm sure that in this splendid company, we'll all end up lords by the end of our days! str_npc14_personalitymatch_speech_b|He is a professional soldier, and though he may not be as fast on his feet as some others, he knows the wisdom of holding together in a disciplined battle-line. You showed good sense in bringing him into this company. str_npc15_personalitymatch_speech_b|War, like any other affair, requires careful planning and preparation, and a firm grasp of strategic principals. All other things being equal, the best trained army will win the battle, an observation that I think our last fight bears out. The men may curse him now, but they'll learn to thank him, I'll warrant. str_npc16_personalitymatch_speech_b|Have you heard of this Dothraki people? Fascinating stories he tells. str_npc17_personalitymatch_speech_b|To hear him tell it, he had to fight a hundred men to escape Pentos! str_npc18_personalitymatch_speech_b|I've heard tales of the knights of the green lands, but I never expected him to be so genial and honest. str_npc19_personalitymatch_speech_b|... str_npc20_personalitymatch_speech_b|His story might seem unbelievable -- especially with the way he fights, which I recognized last battle -- but at least he shook his old shackles off and tries to find a better way in life. str_npc21_personalitymatch_speech_b|When I talked to Ser Jasper after our last battle, I understood that he's been far away from home too. I feel we are similar souls, and destined to be friends, my friend. str_npc22_personalitymatch_speech_b|Maybe it's the way he talks, or the way he walks. I feel sorry for him. But I'm glad that there is at least one soul in this company that really understands me. str_npc23_personalitymatch_speech_b|I'll have to bring him back to Bear Island, he'd do well there, both in my bed and in the fields. str_npc24_personalitymatch_speech_b|Maybe it's the way he talks, or the way he walks. I'll have to bring him back to Bear Island, he'd do well there. str_npc25_personalitymatch_speech_b|Maybe it's the way he talks, or the way he walks. I'll have to bring him back to Bear Island, he'd do well there. str_npc26_personalitymatch_speech_b|Maybe it's the way he talks, or the way he walks. I'll have to bring him back to Bear Island, he'd do well there. str_npc27_personalitymatch_speech_b|Maybe it's the way he talks, or the way he walks. I'll have to bring him back to Bear Island, he'd do well there. str_npc28_personalitymatch_speech_b|Maybe it's the way he talks, or the way he walks. I'll have to bring him back to Bear Island, he'd do well there. str_npc29_personalitymatch_speech_b|At some point in the future, if you have no need of our services, he has promised to go back to Volantis with me, find my father, and help me take my revenge. It was a kind offer. I am glad that he is with us.
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【登録タグ W あやぽんず* あよ メイガスナイト 曲 東方歌ってみた 森羅万象】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/vocalive/pages/201.html
LIVEと行事一覧DB データベース (DataBase for Vocaloid Live Concerts and Events)-ライブ技術一覧 メニューMENU +←クリック目次 [←Click here for CONTENTS] ↓↓↓現在のページ名(Current Page Name)↓ 自動作成目次(contents) 行事紹介(Vocaloid Live Concert and Event Information) 【TECH/3D Printer】 3D Printer for making custom made figure Hatsune Miku 3D Modeling Contest for 3D Printer DELMO Blog Memo・メモ帳 EDIT Page ライブ技術一覧 ((TECHNOLOGY of Vocaloid Live Concert and Event) 1各自で研究開発中の投影ボードとスクリーンの一部 2手作りライブ等の為の技術情報 Technology for the Vocaloid Handmade Live Concert 3将来応用可能なライブ関連技術及び研究 Research and Development for Future Mascot and Vocaloid Development マスコットキャラ及びボーカロイドの作成と育成 ギミック Gimmick of Live Concert コンテスト Contest スクリーンに投影可能なテスト素材動画 Videos for Testing メンバー募集案内 Member Request ライブ録画技術 Video Recording Technique 動画作成のコツとMMD [Tips for Making Video & MMD]+MEMO 参考文献 References 各自で研究開発中のKinectと遠隔操作等の一部 Remote Control & Kinect 各自で研究開発中の同期システム Synchronization System 技術関係のMEMO 技術関係のMEMO2 perm 過去のライブの反省会等の一部 過去のライブの反省会等の一部 MEMO 配信と動画up技術 Streaming and Uploading Tech of Video ls(TECH) 3D Printer English/Test Video to Put on Screen 投影テスト用映像 English/Translation tool 翻訳ツール Oversea/AniMiku Vocaloid Live Concerts & Software Development USA Oversea/HATSUNE MIKU Live Concerts of Miku-UK Project 39UK Oversea/Project MMD Live+39diyMMDConcert USA 日本/Hatsune Miku Hako Vision (Box Vision) Production 日本/Vocaloid Live at Ijirako ミクオン 伊自良ステージ Japan 日本/[TwiPla] 第3回 初音ミクコンサートライブin熊本市立図書館[TwiPla] Live in Kumamoto 日本/ボカパ Vocapa (Vocaloid Live Party) Japan 日本語/会場設備-EVENT Hall info 行事紹介(Vocaloid Live Concert and Event Information) ↓このページ名(Current Page Name)↓ 【TECH/3D Printer】 【登録タグ(tag) 】 TECH/3D Printer Related page 3D Printer for making custom made figure 3D Printer English wikipedia 3D Printer wikipedia STL (file format) http //digifab.jp/3d-printer/8 3Dプリンタで初音ミクのフィギュアを作ってみた。 https //www.youtube.com/watch?v=OZLDhh4eHjE 3Dプリント・フィギュア™(3D Print Figure) - フィギュアができるまで https //www.youtube.com/watch?v=BCRUbypH3Qo 3Dプリンター 驚きの技術 https //www.youtube.com/watch?v=AHpdFAVYt-Q 3Dスキャナー&3Dプリンター (フィギアが出来るまで) https //www.youtube.com/watch?v=5GukY4bxVmc 3Dプリンターで銃を作る男 - 3D Printed Guns https //www.youtube.com/watch?v=Qdly9gPyjYM Hatsune Miku 3D Modeling Contest for 3D Printer DELMO 3Dプリンター用フィギュアデータ共有サイト「DELMO」で初音ミク3Dモデリングコンテスト 募集期間 2014年8月17日(日)まで 「DELMO」初音ミク3Dモデリングコンテスト http //delmo.jp/miku_contest http //delmo.jp/ Music 「Music」というテーマを反映させた 「初音ミク」「鏡音リン」「鏡音レン」「巡音ルカ」「MEIKO」「KAITO」のそれぞれのキャラクターの 3Dプリンター出力用3Dデータ(STL形式)を募集しております。 Data for 3D Printer STL形式 Participant s 3D models http //delmo.jp/modelings/contest3d 3D printed models http //delmo.jp/modelings?file_type=1 Technical Tips http //delmo.jp/stl_modeling http //www.kinkos.co.jp/3dprinting/3dprint.html Blog Memo・メモ帳 EDIT Page If do not know about editing web page of this Wiki, DO NOT EDIT. Click HERE to Edit Current Page or click following URL to edit this page. http //www18.atwiki.jp/vocalive/editx/183.html Make sure to rewrite correct page number after (/vocalive/editx/) or (/vocalive//editx/PAGE NUMBER.html) to edit current page. [ページ保存] button below the editing window=means SAVE the page after editing to finish editing. [プレビュー] button below the editing window=means PREVIEW the page during editing. input the code number shown to perform these command. To cancel editing, just use Web browser button out side the editing window to go back. or CLOSE the editing page of the Web browser s window. If you make mistake, DO NOT SAVE the page. Do NOT press [ページ保存] button. [» タグ ]box below the editing window=means make TAG of this page after editing. If you have any problem, insert "HELP" in the TAG to identify the page at later for repair. EDIT & MAKE Page コメント・Comment 名前 コメント